I disagree. Sega can be an awful-bully when it comes to their IP. It wasn't until the SteamDB issue went viral that they backed-down [1] and the Streets of Rage remake. [2]
[1] https://arstechnica.com/gaming/2021/03/sega-forces-mistaken-...
[2] https://www.destructoid.com/sega-has-streets-of-rage-remake-...
I don't support this action by Take-Two but I think this is more of a legal situation rather than a, "How dare they try to rip off our game?" situation.
That doesn't provide the same buzz as ruinous legal action
You can release a remaster of an old game, but any reverse-engineered version would be competing with it.
The Console HD (Well 720p) remasters of the 3D GTAs don't even compete with the original versions with mods imo :-P.
They are the ported from the mobile ports of the games, have tons of bugs (Edit: some of the bugs on the 360 stem from RROD issues on consoles that have just not yet RROD'ed), break many of the game mechanics and redender models like trash. https://www.youtube.com/watch?v=jhVdb4K1M-M <- Sa comparisons as an example
(Note: I know you are on about how mods / RE projects compete with offical releases from a product standpoint, not a quality standpoint. Just wanted to say that RS had their chance to improve the longevity of the older 3D titles and they fucked it up)
Nintendo released Super Mario 3D All Stars for a limited purchase window between Sept 2020 and March 2021. Super Mario 64 was included in its original 1996 glory, included a low frame rate, 4:3 aspect ratio, low res textures (iirc they were slightly improved). In fact, Nintendo’s bundle was literally a N64 emulator running on the switch.
At the same time, a group of reverse engineers had decompiled the original ROM, converted it to readable C, and added many improvements: 60FPS, widescreen support, high res textures, etc. Most notably, the project allowed them to compile the source code to native Switch architecture, which greatly improved performance and power consumption.
Most enthusiasts would agree that the “fan project” is objectively a better experience.
In fact, I'd guess it's much more likely that the existence of such fan projects increases sales. Because it keep a conversation going about the IP. We can certainly say, an old IP that is not being talked about is essentially not selling.
Technically, that's correct of course. But realistically, how many people will build one of these projects from the source code they obtained from GitHub, download the game assets from somewhere and spend a lot of time to make it all work on their machine instead of just buying the remastered version? Some, sure, but I don't see Rockstar losing a lot of money here.
If I were in their shoes I would simply hire these developers. And leave their fan projects alone as a sign of good-will and generosity towards the community.
They released pre-built files. You download the stock version from steam like normal then unpack the pre-built files over the top replacing some of the original files (Just like many of the mods for these games).