Blizzard defends online-only requirement for Diablo 3
ausgamers.com
ausgamers.com
What a ridiculous excuse too - "people finished Diablo 2 on normal and couldn't find their friends online".
Call it what it is assholes.
I am not going to give Blizzard the benefit of the doubt in this, as there is no reason they couldn't allow offline mode. The player confusion thing they cite could be easily fixed with some UI prompts.
With C&C4 it had the single player stuff and the multiplayer stuff just like them all - online play was there and it added lots of value to the game just like it has historically, except they crippled the non-online play by needlessly forcing a constant online connection (if you dropped out you could complete the current game, not save it, not start another), moving your saved games and everything else to their servers etc.
Lots of people are going to jump all over Blizzard for it, but this move was entirely predictable and makes sense. What do you gain by playing offline: less restrictions and less gameplay. While some people will disagree with me, it is akin to asking for an offline component to WoW or EVE: there's technically a game left, but without other people there's much less fun and enjoyment.
Forcing online connectivity for single player which is what they're doing, is DRM. And it's the worst kind - they're forever, needlessly tying the game to an online service instead of making it a big, optional value add.
Workable DRM: Unimportant bits in client, important bits in server, server secured by key, key handed to network operations center.
Your local gamers have been voting for this decision with their wallets, for years.
I used to manage a high-volume retail game store (~3m in yearly sales, $30 at a time). Many gamers literally do spend all of their disposable income on the games, and pirate what they cannot afford (and surprise, huge swaths of the gamer population are poor as dirt, and with the amount of time and money they spend on games this isn't changing). This kind of DRM would exist if 1 person or 1million people were pirating games, because its the only secure solution.
I don't think this kind of DRM will be successful in improving PC sales in general. The only reason Blizzard gets away with it is because their games will always be at the top of gamer's purchase lists. They are high quality products with a shitload of content and beautiful user interfaces. If every game company followed suite, I don't think the result would be successful.
edit, and context: I don't really care what Blizzard does to protect their games. People were concerned about Starcraft 2, the required online connectivity hasn't affected my game experience at all in the last year. I think this will probably be true for D3, as well.
Let's say the statistical composite gamer buys 10 games a year and consumes 100. Game companies don't get rewarded for being in the top 100 and they don't get rewarded for having perfect anti-piracy: they get rewarded for being 1 step ahead of #11.
You're probably insanely familiar with the importance of the new release window, where the supermajority of game sales (and more importantly to publishers, original sales) are made. All you have to do is be desirable enough and annoying enough to be a must have in those first ten days, and you secure your coveted position among games that our poor subject actually purchases.
With regards to poverty and video game players: personally, I don't really see a justice concern in "I am wealthy enough to consume video games, but not wealthy enough to consume video games up to my desired level of consumption." If they were stealing food to feed their children, I'd be darn careful with how I talked about them, but unless Diablo III tastes great with ketchup...
I perhaps misread your original statement as saying "people won't pay, so they get DRM." I don't really think this is the case. I think this kind of DRM is inevitable as a natural loss prevention measure(whether the threat to profits is imagined or real), and I think games that don't provide enough content to mitigate the hassle of DRM (real or imagined) will suffer regardless.
D3 sales will be huge, and SC2 sales were too. I'd hate to see someone draw the conclusion that it's the DRM selling these products.
edit: In light of your response I see now exactly what you meant in your original post.
Blizzard has become much more closed as they've aged, while id has a history of open sourcing their software.
edit: This would also enable for LAN parties to play without anything more than a few cross-over Ethernet cables.
What's important to Blizzard isn't that nobody ever breaks the security, but that they can delay that for long enough that people in the parts of the world that mostly pirated Warcraft III buy the game before anyone has working private servers.
The game itself will be made worse for everyone by this decision. Perhaps if it takes off as an esport we'll get to see BNet go down during tournaments like we have for SC2.
hence, the advent of RMT and botting.
I love the RMT combined with the always-online experience because it means Blizzard is absolutely serious about preventing the rampant duping and cheating that make Diablo II so unplayable for many people.
[Disclaimer: I used to work for Blizzard, but only really making graphics for websites and definitely not anywhere near decisions like this. Having been there for many years I have seen first hand what a great company Blizzard is, and how they're not afraid of making tough choices that make life better for players, even if it makes Blizzard look selfish to the outside world. Blizzard is made up of gamers, and they're honestly just doing gamers right.]