How you play Spades is how you play life
pudding.cool
pudding.cool
Some interesting variations - we usually played with no Jokers, no bag, but with a negative score rule when not meeting bid. Also, a card selection mechanic if 2 players are playing - the players would alternating picking cards from from the deck, decide whether they wanted it, then keep it and discard the next card, or discard and have to keep the next card. This prevents knowing exactly what the other player has in the 2 player scenario.
Same here, sort of: My grandmother lived several states away but would visit for several weeks during summers — and I'd have to re-learn Canasta and Hearts every visit. Right now I have not a clue how either game is played.
That said, I never played it that much outside the military. These days everyone seems to play poker.
I liked that this article called out spades’ role in African American culture. But the game isn’t unique to US African American culture. So it’s interesting how it’s presented as unique or special to a particular culture or subgroup.
It would be like if I grew up in Iowa and everyone played spades, and I didn’t read the Wikipedia article or research the history of spades and thought it was a unique Iowan cultural experience. Instead of a common game places across many cultures and locations.
edit: looks like that last point applies in the case of African-Americans and spades, too
Not in this article, but I read an account how someone’s childhood includes a tradition/habit/whatever of parents forcing their child to pick a switch to then use for beating and how it was unique to their subpopulations and region. I remembered it because I thought everyone did this and I was in a different region and subpopulations. I don’t have a chance to talk with the author, but I wonder if what they thought was unique to their family and group was actually more common.
This is what made me think the author assumed it was created by African Americans.
This is just "life is like a box of chocolates". I was hoping for some sort of actual prediction, where playing aggressively correlated with certain behaviors.
I'm reminded of a time in high school where for some reason I had to write an essay connecting Mary Shelley's Frankenstein to some more modern environmentalism ideas. These "You don't control the hand you're dealt" are exactly the kind of thing that filled those essays in school. "The monster, representing the unchecked progress of technology, causes great harm to the world..." You can just draw random connections between any two ideas if you don't limit yourself to strong, unique, or meaningful connections.
At a competitive level the playing field is completely level. You have to assume players have access to all the cards, otherwise games like it make zero sense.
Sure, it's an expensive game, but so are many other games and sports. It's an accessibility issue, not a balance issue: it's not like you can buy your way to victory.
Plus, you can always play sealed and draft, if you really hate constructed formats!
It's only 'not a balance issue' because you consider access to all of the cards to be table stakes.
But then isn't that how Football works as well. Star players get rich but who really gets rich is the company called NFL.
You are moving the goalposts now. But anyway:
- The entire argument doesn't even apply to 50% of Magic.
- Even only considering constructed, it's objectively not the case that more money = more results. Sure, if you want to play competitively you have to dump ~1k/yr in it, but that's not unusual for games/sports. If you are not interested in competitive play, you can get away with a fraction of that.
> We'd get a few boosters of a new expansion, they'd get a case
Giant red herring. Unless you are playing actual competitive formats, you can make decent, almost competitive decks for literally spare change.
>> You've demonstrated that only the rich can compete; not really refuting the point, is it?
> You are moving the goalposts now.
Am I? Was it you who set the goalpost wherein Magic is only about tournament-level play and not a casual game? Or does it seem to you that the OC's comment might be a statement about the economic situation in the broader cultural context that the game exists in?
I like how you say "almost competitive decks." Granted, I haven't played for over a good decade, but through the ~15 years that I did play, powerful rares were typically between several dollars and tens of dollars. The decks of my richer friends were stuffed to the gills with such cards -- it adds up, and a good deck can cost a couple hundred bucks. That might be spare change for you, but it isn't for a lot of magic players. And like, a draft game is fun but at a cost of 4 boosters per player, that's not pocket change. We'd use rules like "all commons" to level the playing field.
It's either a competitive game, and therefore comparable to other competitive games and sports, that can cost you similar amounts, or it's a casual game, where you are not after 100% efficiency.
> I like how you say "almost competitive decks."
https://www.mtggoldfish.com/decks/budget/standard#paper
Help yourself. Most of those decks are underpowered when compared to tier-1 competitive decks, but can definitely steal games. None of them are anywhere close $200, and that's at standard-legal prices. Rotated cards are effectively $0.
> We'd use rules like "all commons"
https://magic.wizards.com/en/game-info/gameplay/formats/paup...
> And like, a draft game is fun but at a cost of 4 boosters per player, that's not pocket change
If you're going to the store to draft, you're paying $12-$15 for a tournament that's going to last several hours, played in the exact same format they're playing at the Pro Tour, and with prizes. That's the price of a movie ticket.
I understand that's still a lot to many people, but it's a far cry from "only the rich can compete". The prices are high and they could be lower, but they're not marginally higher than those of many other sports/games/activities.
Also, there's online play. If you're good at the game, you actually NET money.
a more common and similar version where your deck is not pre-built (usually at home) - that is/was played a lot around thee parts is/was 'draft' although it's official nomenclature may be 'sealed' ( https://magic.wizards.com/en/game-info/gameplay/formats/seal...)
so it's a pool of packs you get, and you get to choose a card then pass.. so it's not totally random you get some choices, but you get stuck with some at the end of each pass rotation.. but then you build from there.
Definitely my favorite, above 'standard' or 'modern', at least it was, not sure about the new cards out or the "randomness" of the 'digital packs' are these days.
> although it's official nomenclature may be 'sealed'
Sealed and Draft are two different formats.
Sealed = You open six boosters, make a deck from those cards.
Draft = 8 players around a table, each one opens a booster, picks a card, passes left, until all cards have been picked. Repeat again, this passing right. Repeat a third time, passing left again.
But I didn't dig that deeply so don't count on me being right.
*in some variants you can trade 2 cards with your partner if you are taking a nil
You get two private cards and five community cards. You can pick any five of the seven to use at the showdown. It feels like you get choice with the five-of-seven, but you don't really. There's always one strictly superior set (or trivial equivalencies), and that will be automatically chosen in any serious context ("cards speak".)
Draw poker does give you some control, by letting you discard some cards to get them replaced. There are also wackier poker variations that let you buy or pick or trade out more cards, but very little of that is seriously played anywhere.
Spade, you play some probabilities with your partner, so there is some skill in the card play itself, but not much. Especially in this common version with jokers and prescribed starts (big joker first).
Hearts lets you shuffle cards around (the usual style I've seen is first pass right, then pass left, then pass across, then hold).
For French tarot, when dealing the cards, three are set aside and one player get them, then choose three cards from his hand to set aside (so that all players get the same number of cards)
I played or watched probably thousands of games in middle and high school and I don't think I ever saw anyone play the formal way.
Like poker, it's less about the cards and more about the social aspects. Actual card strategy is just table stakes. Can you bluff the other team into bidding too low or high? Can you read how your teammate bids and close the round accordingly? I've won plenty of games by forcing the other team to sandbag.
By leaving bidding out you are playing glorified war. I can see it for kids but it's not terribly interesting.
The only variant we'd play was a three player game where we'd have to remove a few cards to make the deck size a multiple of 3. Called it cutthroat because it's everyone for themselves. But we'd only play that if we couldn't get a fourth.
We always just removed the 2 of clubs. 51/3=17 cards each.
also for those interested: https://www.trickstercards.com/home/spades/ is an excellently developed FREE online spades site that we used during the pandemic
We used the jokers and the two of spades as trumps, but not the two of diamonds. We pulled out the two of hearts and the two of diamonds.
Anyone know a good spades app for iOS? I have "Spades card classic", which features pretty abysmal play, and "Spades Masters", which is online-with-other-people only.
25% of players would not teach you the rules unless you convince them. only 55% would if you ask.
Can somebody comment on the reasons?
I have been asked few times in my life to teach chess and that was always a great boon. 'Someone wants to get into my hobby and I can be the one to show them the ropes' was always my though.
Is this a UK thing?
The black communities usually played either Hearts or Spades.
The white communities would instead play either Bourre (boo-ray) or the Louisiana variant of Pedro (pee-droh).
https://en.wikipedia.org/wiki/Bourr%C3%A9
https://en.wikipedia.org/wiki/Pedro_(card_game)
In unknown mixed company, most would settle on Hearts at first as it's the easiest to understand, and then usually alternate between Pedro and Spades.
I and many other people grew up playing Spades, and this is the first whiff of any such historical rewriting that I've encountered (though I shouldn't be surprised). I have no doubt that blacks as a group developed an affinity for the game -- but this piece tries to claim what is otherwise a unifying game is really all about black history. This is right up there with last year's "Police were invented to hunt escaped slaves".
Wikipedia is no ultimate source, but even there the history relates it to other, similar games, and reinforces that it was made very popular by GIs during WWII.
https://www.americanbar.org/groups/crsj/publications/human_r...
Your line "unless it is your belief that the American Bar Association is rewriting history" is categorically wrong as I just laid out above.
Your core claim isn't entirely true either: https://www.snopes.com/fact-check/the-origins-of-policing-in...
The US Democratic party similarly has roots in slavery. By your logic it should similarly be defunded/disbanded.
Non sequitur.
>The US Democratic party is no longer the party of slavers.
You're almost there (selfawarewolves).
I preferred Hearts, where I got to "stick it" to others.
Yeah...I have issues.
Especially games like Monopoly.
I'd rather not.