Edit when I was about 12 I started playing the guitar non stop, I remember clearly thinking to myself this is way better than playing the super nes. I didn't touch games for another five years, I gave Goldeneye a go at a friend's house and reignighted that addiction.
That is really the main gist of it, women don't care much about video gaming and therefore society condemns it.
Men on the other hand will probably be way more excited about your skills and endeavours in a video game than your ability to play piano, you can listen to the best pianists in the world at any time but sharing stories and thoughts about games is something you need friends for. Evidence: There are tons of discussions about games and gaming everywhere, in youtube channels, outside classrooms etc, while basically nobody talks about how piano practice went. Piano is good to show that you are fit and attract a mate, it isn't good to make friends. And therefore piano is seen as a noble hobby while gaming is seen as a waste of time.
Even listening to music is seen as better than gaming, so the mastery or creative or productive aspects has nothing to do with it.
You're comparing achieving a goal to working towards it. It will take roughly three to four years to reach master's league on StarCraft for even talented people. Meanwhile, almost everyone can play the piano or the guitar well enough to impress laypeople after 2 years of lesser daily effort.
I don't see this. Lots of kids were forced to learn an instrument but I don't know many who plays an instrument well enough that anyone would want to listen to them. Sure people get a bit impressed that you can play anything at all, but it isn't like they find it enjoyable to listen to it.
> Getting into master's league on StarCraft is only impressive to people who play StarCraft
This isn't true, most gamers who are loosely aware of what StarCraft is would be very impressed. Like people read articles about starcraft pros and talked about how impressive/insane those were without ever playing the game. Being really good at any game at all will impress a lot of people and especially so for the more famous ones.
But of course they would just be impressed and end it at that. Similarly being able to play piano really well would just impress people, very few actually wants to listen to piano music as an activity. Piano might impress a few more, but I doubt it would make you more friends and conversations than being good at Starcraft, at least among young men. And if we instead take some more popular game today like Fortnite then 100% being good at Fortnite will be way more important for your male social life than being good at an instrument.
It's not true that few people want to listen to someone's music as an activity. Just go to most parties where someone can play the guitar or piano well and if there is such an instrument you'll see people play them. Happens very often in my friend groups.
https://everythreeweekly.com/2013/12/that-guy-who-brings-aco...
Another example:
https://old.reddit.com/r/starterpacks/comments/76k1c0/guy_th...
To me it doesn't look like people appreciate them, at least not the men.
I'm sure some people try to force it and it gets annoying. Humans love being musical in groups though and always have.
> This isn't true, most gamers who are loosely aware of what StarCraft is would be very impressed.
"most gamers".
Q. E. D.
I think the difference is that a video-game is (as you said and viewed by me at least) as mostly consumptive rather than creative or constructive. I'm playing a game I know I'm dicking around and wasting time, the same as if I'm watching a movie or (even) reading a book for fun.
I'd say that some games are more constructive, like Minecraft or other games where you're building something or creating a story yourself... but I think what's being targeted is largely RNG lootbox online grind games. There's also an argument that top tier professional gaming isn't really that much different than being good at some other sport... and that's kind of an unfortunate side-effect.
The title is a bit misleading as there's no provision for 'offline' games.
Culturally for me... regulating media time seems like a parent's responsibility, and maybe this does give parents the tools to do that as the child could use their parent's account with their permission fairly easily.
I'd be against a similar thing where I live, but as I am not a Chinese citizen nor do I plan on living there, I can't say my opinion is worth much.
However, I think people are making this out to be much worse than it is as there's (for a long time) been a provision that children under a certain age can't sign up for online accounts (in the US) without a parent's explicit permission (with the implication that that the parent takes responsibility for monitoring the child's activity). This makes that implication more explicit as the child must use the parent's account most of the time.
This is one way of solving the 'online games have predatory practices against children / teens,' I don't think this is how I'd solve it, but again, not really my business.
For children, it’s common to participate in sports for way more than 3 hours a week, and yet the government does not feel inclined to involve itself there.
Allowing leisure time to be dictated by the government is not a good path to go down.
No matter the health benefits, allowing people to go down a suboptimal path that makes them happier is the essence of a free society.
The exception are games like Minecraft. But if someone builds a computer in Minecraft or finishes a beautiful build that can actually be captivating to people that don't play it.
It could be argued the primary goal of playing games is to make an experience that feels good.
Based on the popularity of let's play videos and streamers I suspect the legitimacy of both activities will converge.
If you spend tons of time learning an instrument, you will probably find yourself interesting in creating music. Maybe it's not going to be playing in a band, or recording albums. It might just be playing music around the campfire. But that is an activity in which you are producing something, bringing music into the world. I feel the same about any of "the arts". You're inherently going to be engaged in the act of creating something.
With gaming, consumption is more the rule. You play a level, a campaign, a story. If you create something, bring something new into the world, it is most likely going to be external to the game (like the posters who mention that they built websites and utils for their favorite games).
There are obviously exceptions on both sides. Games like Minecraft, Factorio, etc are obviously creative. Games like Roblox or Mario Maker allow people to create content and put it into the game. Game review videos, Twitch streaming, etc, allow people to build content with games at the center. These are creative/productive pursuits, and I think they have some inherent value (even if it's kind of a bummer that these creations are largely limited to being enjoyed within the game).
As an exception on the musical side, you could, for example, learn guitar exclusively through Rocksmith, and only ever use your guitar as a controller for a game.
I don't think there's anything inherently wrong with using your free time to do "consumptive" stuff. I enjoy gaming here and there. I listen to music. I watch TV. But for me personally, I find that I get a lot more satisfaction out of "creative" activities.
One last point - you get good at what you spend your time doing. I tend to really enjoy games that ask a lot of skill from their players - roguelikes, tight platformers, Souls games, Doom on nightmare mode, etc. But when I finish a game, I no longer have any use for the skills I developed. Whereas skills I develop in the pursuit of something creative/productive can be used in all kinds of situations for the rest of my life.
Edit: I started rambling and forgot the point. With all of this said - I would never want the government to limit how I spend my time. That's a job for parents when you're young, and it's a job for your own sense of what makes you happy when you're an adult. These kinds of lessons aren't things that can be downloaded into you from outside. Realizations about what makes a person fulfilled tend, in my experience, to come from within.
Either way though, I agree that _watching_ sports TV is firmly in the "consumption" category.
A value-test I use is: “how useful/feasible is this activity if I don’t have a computer or similar technology that is predicated on significant infrastructure?”
Telling stories, playing physical games, making music (with our bodies, at least; humming, whistling, drumming, singing); these are elegant, as in = depth / complexity (per James Portnoy of Extra Credits, RE games).
That would discount most hugely important activities like, say, medicine. In general, I don't think testing against dependency on modern infrastructure is useful, except when you're preparing for a post-apocalyptic world.