This. And social development. What are the implications of having all of your friends online and never met them in real life?
I can think of a dozen negatives
It's interesting how gaming addiction is on the fast track for a formal disorder diagnosis (https://www.psychiatry.org/patients-families/internet-gaming, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5700715/). When I look at Candy Crush - just to pick on one - and other "gamified" (ie optimized for addiction) cases they seem to have a lot more negatives, particularly for groups with still-developing prefrontal cortexes. I really worry about the developmental impact of modern gaming and social media. I have increasingly seen kids that are just not well attached to reality in ways that are detrimental to them, going on several years now.
It feels bad to pick on escapism when the world is such a mess, but, just like the similarly increasing drug problems (particularly in opiates) it is only making the situation worse.
Peace and quiet?
Addiction to Online/PC Gaming is a real problem in China.
For various reasons, the issue is not nearly as prevalent in the U.S. or Europe but it's a pretty big issue across Asia.
Is this the right way to curb it? Absolutely not, the government should look to find the root causes of the addiction, mostly social in nature, and promote healthy alternatives, but like most things the government is more interest in easy and short term solutions.
Show me a mobile game that has a good story, little grind, works offline and sells for ~$60 with no in-game purchases.
Phones are as capable as a PS3/PS4 these days, too.
You want them to learn social skills (for future reproductive success), study math/science, etc.
The US brain-drained the entire world for more 100 years, and the CCP likely sees efforts like this as a way to catch up.
I disagree -- I think you become as powerful as the US by being the best place for smart people to move to, not by forcing your populous into a predetermined mold -- but they're never going to be the attractive bastion of freedom that the US was perceived as.
They want kids to engage with work and, well, each other, to raise families, rather than having purely digital lives.
If not, and if the CCP is as interested in controlling discussion as people in the West think they are, online games are a problem. Youth are supposed to be more impressionable and easily influenced. So, the CCP may just be trying to limit competition.
996 white colar jobs are not high pace low paying slave jobs?...
And how many such jobs are there anyway...