"Re Euclideon, no chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging."
https://twitter.com/#!/ID_AA_Carmack/statuses/98127398683422...
"Re Euclideon, no chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging."
https://twitter.com/#!/ID_AA_Carmack/statuses/98127398683422...
I don't know enough to say if it's the same approach, but it's certainly the same field, so you'd expect him to know a fair bit about it.
That said, I also view his perspective in this field as tending towards unquestionable. He's always seemed to have had a pretty sparkling reputation as well as the obvious talent.
> @Foggen insufficient information to say if it is tracing or splatting.
They state their method is based on a well-known technique used in engineering and medical visualization, and splatting seems to be used there. I'm still not 100% clear on what splatting is, but there's a bunch of papers applying that term to voxels, e.g. http://graphics.cs.cmu.edu/projects/objewa/