8 Bits of history: My first game is still available on the internet
smackeyacky.blogspot.com
smackeyacky.blogspot.com
I had a bunch of old Amstrad games I wrote in the 80s that I'll probably never see again. Silly little text adventures mainly, also learned binary by poking character maps... a bit sad they're almost certainly lost forever except for dwindling memories in the haze of childhood, super cool to see some of this stuff being preserved for cultural value if anything.
I didn't know the Amstrad used character graphics, they were uncommon in Australia.
Next time I visit my folks I'll check out and see if they have any of my old disks. I doubt anything survived this long but your post has planted a seed of nostalgia.
You can also thank the members of MBUG (Melbourne) for "backing up" your game and then me for putting it on disk with menu back in the 80's to make it easy for my kids to play the games :)
Looking at the code, there is no Z80 code for sound in Prospector, just a good use of the Microbee Basic PLAY command.
Alan
Amusingly, I was only just looking through the Microbee Software Preservation Project, at a few of my efforts from the early '80s.
https://www.microbee-mspp.org.au/wiki/tiki-index.php?page=MS...
And for anyone else with 'Bee nostalgia, here's a very functional Microbee emulator:
good times....
I see the Microbee's come up occasionally on Ebay but they are just a bit expensive for something I would only play with briefly and then put back in the cupboard.
I just had a look, and didn't find anything, but I have a sneaking suspicion I have a copy of your game on one of my games compilation disks.
I feel like our 16k bee had more than one ROM in it. I think you could boot into word bee by doing <reset>W and basic with <reset>M
I dont have the 16k bee to check. I kinda wish I did. The disk ones were more serious computers at the time, but I'm strangely more nostalgic for the tape ones. I think there's less magic associated with the tapes.
Somewhat more likely that it had constant power and ground to all chips and switched the output-enable pin on the EPROM you wanted to be active. (Many chips are not spec’d to have inputs driven many volts above the power input level, hence the output-enable/chip-select pins.)
I also look back to projects that taxed my abilities at the time (software and hardware) that I wouldn’t even notice as being part of the project now. I’m only reminded when I see my kids come up that similar curve.
I wish my games were pirated more often…
I've tried to edit it but it's password protected and I can't remember the password. I wonder if it's relatively easy to crack.
At some point I decided to see what happened if you connected the Microbee monitor into the C64. Turns out it worked, even though it's was all black&white but it worked. At least I could do C64 programming in my room.