Spherical Panoramas
stuvel.eu
stuvel.eu
https://www.reddit.com/r/interestingasfuck/comments/heke2b/a...
This way it may be used for even creating video "on-the-go" with standalone camera position (with low FPS it may be useful for landscape timelaps video capture or panoramic webcam) - and as a result it could be cheaper alternative to such things as Facebook's Surround 360[0,1] DIY 3D-360 video capture system.
Just as addition to software part it would require to design some sort of automatically rotated "panoramic tripod head" hardware synchronized with camera photo capture control (to take photos).
[0] https://github.com/facebook/Surround360
[1] https://engineering.fb.com/2016/07/26/video-engineering/surr...
Does anyone know of any libraries or implementations of such a project?
Also have a 360 solution SDK[2].
Has you seen next project?[0]
What about Sprayscape?[0]
[0] http://web.archive.org/web/20210829110828/https://stuvel.eu/...
[1] http://web.archive.org/web/20210829220747/https://stuvel.eu/...
https://en.wikipedia.org/wiki/Gall%E2%80%93Peters_projection
However, it's easier to get good results with the equirectangular projection.
It splits your single 360 pano into 2 images, one for each eye, but it doesn't do any stereo depth stuff. It's like being in the middle of a sphere with everything painter on it all the same distance away.
When there's something 3d rendering the scene it can too stereoscopy, but if there's actual cameras trying to create stereo images in 360 - you always end up with the "what does it do when you're looking directly at the other eye's camera?" paradox.
I played a lot with it a few years back, even wrote a library to read the files in C#.