LucidVR open source force feedback VR gloves
github.com
github.com
Being able to feel things in VR would be a big thing though. Especially if the gloves can also push back. So you could push against a wall and feel it. But in order for that to happen they'd have to be attached to something, not sure how that would work.
But it does look like he's got feedback of hand held objects working which would be interesting too.
Only if you care about getting momentum right. If you push against a wall, feel pressure on your hand, and your viewpoint moves away from the wall, then (apart from the motion sickness) that's a pretty good wall simulator.
> Only if you care about getting momentum right. If you push against a wall, feel pressure on your hand, and your viewpoint moves away from the wall, then (apart from the motion sickness) that's a pretty good wall simulator.
In theory, you could get a bit more resistance than just the tactile feeling of pressure by bracing against the user's body in some fashion, but mechanically that might be hard to accomplish without what amounts to a wearable robot arm automagically interposing surfaces wherever you are supposed to feel them (and of course it would fail fairly dramatically as soon as you tried to lean against a wall or a tree).
It looks like the plan is to mount five R/C servos on the wrist cuff.
This is one of those projects for which you'd like OpenServo.[2] That was an old project to re-controller hobby R/C servos so that you could get force feedback and position feedback for robot use. It worked, but never became popular.
[1] https://github.com/LucidVR/lucidgloves/releases/tag/Proto4
http://jack.minardi.org/raspberry_pi/ycombinator-hardware-ha...
It was a great experience and we walked away with first prize. I can't believe that was 8 years ago now!
Whoa, that could be neat and I don't even currently have a VR setup
I’m picturing a very Apple mouse like device with dimples for fingers, covered in a rubber like material, that changes its stiffness using some internal solenoid or piezo mechanisms.
Beat saber’s popularity is absurd. Someone here on HN once mentioned it’s like if the most popular app on the App Store, ahead of WhatsApp, YouTube and all such free apps, was a game that costs 20 bucks.
Then Facebook bought them. So, all plans for getting a VR rig have been permanently shelved. :(
As a fellow player, it’s worth it. I have TWO VR rigs and both of them only have beat saber on them.
Meeting people in VR would be nice but I think it's nicer to do something more interactive than watching video. The same way I'd never want to go on a date to the cinema. It's not really a social experience.
But of course interests vary. Maybe it's a big thing, I'm all for it if it can drive VR more mainstream:)
While I agree with you on this point, there’s a reason it’s half of the most cliche date night of all time (aka “dinner and a movie”), so readily dismissing that because our tastes defer from the norm seems misguided.