Vega Strike
vega-strike.org
vega-strike.org
~20 years of code, fixes, workarounds, and with a lot of outdated methodologies[0]. I'd love for there to be a competitor to something like Eve or Elite Dangerous in the free software space, and VS is the closest thing I know of. but I don't know that it's worth trying to figure out the cobwebs.
[0] I'm not a SWE, so I may be completely wrong. This is from my limited perspective only.
https://www.joelonsoftware.com/2000/04/06/things-you-should-...
Rewrite sections of the code base from scratch. Like the famous wooden sailing ships of old, one day you look up and realize no line of original code exists.
One of my favorite co-workers: "When someone hands me someone else's code to maintain, first thing I do, throw it out, rewrite it."
I tend to do that as well — although not all of a sudden. :-)
My good friend Daniel Horn started developing this right around when I met him in high school.
At the time there were some mod communities like privateer Gemini gold with a polished release and Vega Trek; those also had windows builds that also work on wine. You might need to install into a folder with read/write permissions.
I'll admit, it's been at least 3 or 4 years since I last checked it out but after nearly a decade of waiting for something that resembled a full game I kind of gave up.
I might give it another try though now that I've seen this to see what's changed. it has been a few years now.
". : The term 'refreshenv' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again. At C:\Users\Max\Source\Repos\Vega-Strike-Engine-Source\script\bootstrap.ps1:41 char:3 + . refreshenv + ~~~~~~~~~~ + CategoryInfo : ObjectNotFound: (refreshenv:String) [], CommandNotFoundException + FullyQualifiedErrorId : CommandNotFoundException"
PrivateerGeminiGold, Might and Magic 6, The Raven and Gabriel Knight3 are probably the only games i played in the last 3 years :)
https://github.com/vegastrike/Vega-Strike-Engine-Source/issu...
You could either download an older release for those platforms or wait for someone to get it building again. Or try yourself ;-)
(Vega Strike, among other things, had been stuck with really old versions of the ffmpeg/libav API and Python 2.x, so the first goal has been getting the code working with modern libraries, cleaning some code cruft, and generally tidying up)
(Yay I bought a new weapon! Huh, where is it? In the cargo bay?!? How do I get it mounted? I have to sell it and then rebuy it after I sell my current weapon!?)
At the time, the active devs were mainly implementing new shader models for all the ships. There was even some talk about porting the entire game to OGRE (that at least would have helped with some of the UX junk since they could get rid of the custom widgets).
The game code itself really needed to be reorganized. The way things were subclassed ended up with weird things like all the individual parts of the ship including items in your cargo hold effectively having fuel tanks (of nonzero size), blocking those from showing up in text descriptions, and hard-coding fuel handling code to ignore most (but not all parts of the ship). Or maybe it was armor. It was obtuse, but at least if you wanted your missile launcher to shoot missiles that can shoot spaceships it would be supported.
KSP, Space Engineers, Astroneer, Stationeers are/were all indie space games that look far, far better than this. From the unaliased (0,255,0) green text to the photographic planet textures that look horribly out of place to the bizarre cartoon drawings of NPCs to the stretched out text in the UI bars ('capacitor' etc) I can easily say that graphics are absolutely not a selling point of this game.
The graphics look comparable to Freespace 2, which is from 1999.
take a look at what the community has done with freespace: https://www.youtube.com/watch?v=gcNChKy__yo
I think you mean 'aliased', or 'un-antialiased'. 'Unalised' would be good.
Here even the DOS era had better UIs:
I must admit that one of my friends at school made the same comment back when I created it though. I didn't understand what he meant at the time, but after hearing it again 15 years later, I just had a solid laugh, so thanks!
It does surprise me that whoever redesigned the site chose to keep that ancient graphic and logo...
I believe that there at least few puns related to astronomical bodies possible.