Personally I am done with indirect funding models where people burn my time and attention in hopes of getting me to waste enough money on something that surplus cash can be skimmed to pay for the original content. It's ridiculous. Direct payment or GTFO.
And I'm putting my money where my mouth is. My Patreon bill was $150 this month. And that's not counting direct payments to creators.
Nice!
I'm still not using Patreon but I "guilty" of paying for promising alpha quality stuff, subscribing to services I don't use deliberately even after realizing I cannot use it yet etc.
I think we IT people have a reputation for being a bunch of cynical whiners and I also think it is somewhat deserved so I am happy to hear that I am not alone in actually wanting to pay for good stuff.
If anyone wonder what makes me pay, here is the best I can come up with:
- stuff I use or can see myself using
- one time payments, no subscriptions (unless there is a specific ongoing cost that I realized must be there)
- tokens are a nice alternative to subscriptions (eg: $10 for 50 tokens that let me start multi-player games is something I would easily consider for a good game like Polytopia)
- not too expensive, once it passes impulse buy at around $10 monthly or $40 one time it gets significantly harder bjt not impossible
Personally I just use adblock, skip the sponsor segments and live with it. Sponsor stuff is really easy to skip in my experience, especially on mobile where if you double tap the right side it skips 10 seconds. You get used to how many taps to do per content creator, their sponsor segments seem to be consistent lengths usually.
Merch, it depends. I've grabbed some tshirts here and there that are comfy and not branded all to hell, couple of random knick knacks. A lot of it is indeed not appealing, so I mostly just send money.
doesn't youtube premium give GOOGLE a revenue stream?
[1] https://www.reddit.com/r/YoutubeMusic/comments/8s1b70/does_y...