The things they’re railing against fall into two categories:
1. The OS vendor hasn’t built it into the OS.
2. Cost saving measures.
One the developer has little influence over. The other is business physics.
The things they’re railing against fall into two categories:
1. The OS vendor hasn’t built it into the OS.
2. Cost saving measures.
One the developer has little influence over. The other is business physics.
I expect the added costs apply similarly for other portions of the supply chain. Apple hardware provides similar quality to what you’re asking for. It is 2-4x more expensive and that’s with the advantage of scale.
But I do understand your point and I agree - it's not a cheap effort.
The subscription is more efficient in the sense that the folks getting more value pay more.
My hypothesis (and I have no data to back this up) is that most users leverage the same functionality over and over despite the updates and new features. As a hobbyist user of photo-editing software (and Photoshop in the past), I can't recall a single update to the stack in the past five years that was groundbreaking in my day-to-day usage of the tool. That's not to say this won't be the case in the future, but when it is, I will happily pay a premium for the next version.
There is, of course, the argument that subscriptions lower the bar of entry - a student can't afford $600 per tool, but they can much easier bear the $29.99/mo. My argument is less about "no subscriptions, ever" but more about "give me an option to give you money upfront and forget about updates until 5 years later."