The specific tricks with their matrices are here: https://github.com/holomorpheus/topological-flips/blob/main/...
The specific tricks with their matrices are here: https://github.com/holomorpheus/topological-flips/blob/main/...
I always did hard flips as varial kickflips, but with fs-shuv instead of bs-shuv.
I never managed a 360 hard flip on flat, but i could do them over 2 stair steps.
If you are used to do hard flips very vertically, its really hard to do a 360 hardflip, even over stairs.
360 Pop Shove-it
360 Shove-it
360 Shuvit
A pop shuvit will be higher while a non-popped shuvit may barely leave the ground. Popping can actually make it easier to keep the axis of rotation closer to the center of the board.
Also "shuvit" distinction is just a synonym
Setting the `vertical` flag to `False` in skateAnimation.py:generate_frames removes the pop.