Full-body tracking in VR using AprilTag markers
github.com
github.com
ps: oh and you need totally flat markers.
And I was surprised it hadn't been on HN before, as far as I could see.
* slower tracking in general (specialty hardware such as depth cameras often are higher spec: intel realsense can do 90fps, some mocap systems can do 1000hz)
* worse accuracy and precision in general (though it's related to the tag size, bigger tags are more precise/accurate)
This puts the markers on the person instead of the room, but maybe valve played with that too - I don't know.
Cool stuff - I might mess with this next month if I can find some time.