"Designing Games" by Tynan Sylvester (creator of Rimworld), and "Game Feel" by Steve Swink, are both more recent books about high-level game design concepts, though they don't specifically focus on world building.
I recommend Raph Koster, "A Theory of Fun"; and Jesse Schell, "The Art of Game Design" (which has a complementary deck of cards called "A Deck of Lenses")
The best one I’ve read is Advanced Game Design: A Systems Approach by Michael Sellers. It’s a good bit more rigorous than other books on game design.