Re your first paragraph, sure, and I'm fine with that. But the following analogy is quite off.
Go read their manifesto: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/cr...
Specifically the section titled "Clarity".
> Things ought to work in an intuitive way.
Spoiler alert, they most certainly do not. There's nothing intuitive about being completely unable of knowing the practical effects of something as simple as equipping a piece of armor or a shield or allocating a point to STR vs DEX. I gave an example in another comment of how other games do provide information when comparing between options so you can intuit their effects. I have faith they'll get there, though. I believe they'll gain many more players if they can, too. :) I'm sure I'll be back in a year or two after they improve the gameplay more.