Endless Sky: an open source space trading and combat game
endless-sky.github.io
endless-sky.github.io
I'm happy the EV torch is still going in the 2020s with Endless Sky!
https://www.kickstarter.com/projects/cosmicfrontier/cosmic-f...
It will ship the Override scenario (Peter Cartwright was the original creator) but plans to support the data files from all three games if you have them. Other additions include a ship garage to swap between owned ships, lua scripting, and plug-in namespacing to avoid ID conflicts.
Luke "Nuada" Smart Stephen "-8-" Chick Philip "particlestan" Chick Jason "Frandall" Cook Scott "Eyeya" Vardy Jarrod "wooly_mammoth" Rainsford Paul "DalSoth" Pentecost Dafydd "pipeline" Williams
And this comment suggests that Luke and Jason wrote the missions
https://www.reddit.com/r/evnova/comments/ez4txv/a_qa_with_lu...
The game you are looking for is called Star Sonata 2.
There's an outdated post about what was hard about the port at http://ballingt.com/porting-endless-sky/ – with Emscripten as good as it is, it really wasn't bad!
Maybe it's time I check it out again and see if it's gotten closer.
A moment that will never exist again.
But the same problem kind of existed: there really wasn't some quick access reference to the game, so we didn't think to just look stuff up.
And I think that was a lot of the magic. I still remember a moment where we hit the wrong key at a specific time and we got a warning BEEP and the text, "You are moving too fast to board this ship." "YOU CAN BOARD SHIPS?!"
Better disk paging and compression
What REALLY slowed it down is when my brother, friends, and I daisy chained 4 ADB keyboards so that we could all control different parts of the ship (weapons, targeting, navigation, fleet).
Somebody also re-implemented it in .NET if I recall correctly. I'd love to build a TUI re-implementation but there's other stuff on my plate at the moment that precludes me from doing so.
EDIT: From his site, "I I have been working on a sequel to the game, named "Picoverse", since 2003. I still haven't given up on that one, though it probably will not be for the Palm computer, as this brand is rather dead at the moment." There is hope yet!
Windows: I've never tried the Windows version so I can't vouch for this fix, but if you trust random DLLs from the internet, supposedly placing these files in the Nova folder will let you run it without a full Quicktime installation: https://drive.google.com/open?id=1KhvxgI4dEi1CBV8SbLeFQkaaZT...
Newer macOS versions: You'll probably need this patch to make the binary actually work: https://github.com/RyuKojiro/novafix
From here: https://www.reddit.com/r/Escape_Velocity/comments/9atyzj/ev_...
It’s like 2d space sim. If you have ever played escape velocity on the Mac it’s the same formula.
X4 is single player and definitely focuses on the empire building.
A long time ago there was the Jumpgate MMO, probably the closest to what you want.
If I remember correctly, it exhibits many of the mechanics of EVE, and appears to be very similar to Endless Sky.
I think the absence of escape pods is rather telling: they are an unneeded feature, since save-scumming is the default.
* https://if50.substack.com/p/1991-trade-wars-2002
The game that I immediately remembered when seeing this was Gazillionaire Deluxe [0]. I still have a Win95 emulator somewhere just so I can play it every now and then :)
http://skyrates.net (Ya no HTTPS :S
All I remember is it was top down and everyone had their own ship