The Queen's Duck is a catchier name though! [1] https://lifehacker.com/use-the-hairy-arm-technique-to-deal-w...
Can’t find a source, but it was relayed to me as a technique in negotiating a contract for videography. You would put together a contract that includes normal shots and one extraneous, really expensive aerial/helicopter shot. If the client doesn’t notice - cool, you get to do a fun helicopter shot. If they do notice, it can give them something to negotiate away - making them feel accomplished, while you still land a contract with the important shots.
In the Queen's Duck, the extra work gets done in a way that's easy to undo, so management can add their value by telling you to remove it. The artist gets more control of the queen animation instead of tweaking the color, shape, etc. because management wants something to do.
In Helicopter, the additional work is just a proof of concept, to ease negotiations. It's not about having control and making work easier down the line, it's about picking a moonshot, and maybe having fun with it, but at least getting the contract under the terms you want because they're probably going to cut the helicopter, which leaves you with the contract you would have agreed to in the first place.
That's sometimes referred to as a distractor, or as "Combat Barbie."
https://toedtclassnotes.site44.com/Notes-on-Contract-Draftin...
https://www.military.com/daily-news/2015/01/13/free-army-hel... is the ancestor of the phrase.
This is one of those things university ought to teach but they don't.
And "no" is a complete sentence. I know, chain of command and authority and the like is hard to rebel against, costs energy and brain space, but I think in the example given, the artist should be the authority on what is in an animation, not the PM. They are entitled to an opinion of course and to voice it, but they would be one voice among many.