How to avoid being hit by a laser in a room of mirrors [video]
youtube.com
youtube.com
Blog post: https://jeremykun.com/2018/07/24/visualizing-an-assassin-puz...
Excellent video that I learned of this problem from: https://www.youtube.com/watch?v=a7gp9c2p0UQ
"Browser from thefuture. Augment your work and your mind with the internet, don't just browse it."
What exactly is synth.app you offering? I couldn't figure it out from scrolling around their homepage a bit.
So for the button you have for time stamp 02:46 you’d link to https://www.youtube.com/watch?v=jJ6FD59U0_E&t=2m46s and for the button for time stamp 03:30 you’d link to https://www.youtube.com/watch?v=jJ6FD59U0_E&t=3m30s and so on. For the very first button however, linking the very start of the video is nice though.
(ok ok, it looks like the blockers are point-size, so this wouldn't work of couse)
(Intended to be mildly humorous.)
does it work in a 4D environment?
Red Circle: No, Mr Green Circle, I expect you to d̵i̵e̵ find the spot in the mirror room where you won't get hit!
[Red Circle]: I suggest a Duel of Titans, "mano a mano" the only true test for gentlemen.
[Valet leading Green Circle to room of mirrors]: If you kill him, all this be mine. Monsieur, Good shooting.
Although it does also rather make me think of Buster Keaton standing still as half a house falls over him and the cameraman closes his eyes.
Does this always assume a 2-D room?
I wonder what the simulation would look like for a 3-D?
Makes me think of Catherine Zeta Jones in 'Entrapment', or Vincent Cassel in 'Ocean's 12'.
I spent a whole month making friends with the guards, only to have them change shift at the last minute. Thankfully, my cohort pointed out I could wear a reflective suit. All is well that ends well!
Moreover, this rectangle can only pass through another distinct point p1 exactly once. If we know that if p1 lies on a beam rectangle that is interrupted by an obstacle, there are only two possibilities: p1 lies on the unobstructed part of the rectangle between p0 and the obstruction. Or else it lies on the shaded part. We can determine which rectangles that pass through p0 also pass through p1, and then for each one determine whether p1 is in the shaded part.
I suspect this can be done with some computational geometry (with a fair number of cases in it) without resorting to a brute-force ray-casting technique.
https://www.youtube.com/watch?v=jJ6FD59U0_E
But perhaps instead of 4^2 blockers, you'd need 4^3. But, I'm making guesses based on intuition, which makes for bad math.
- in a square room all angles are right
- with wall at right angles the laser light will always create an inscribed square and return to the source for any given angle
- there is exactly one angle in a range <0,90> at which the light bounced from a single wall will go through an arbitrary point in the room
- there are 4 walls which gives at most 4 squares to be blocked
- the blocking point can be set anywhere on the inscribed square before the target - this gives at most 2 points per square (we can consider them left- and right- -hand directed) hence 8 points necessary
- at start we selected only angles from the <0,90> degree range for the ease of calculation, so there are also symmetric versions in the (90,180> range
- which gives us at most 16 points to block all the possible squares in both directions
I’ll unwind this once I’m less brain foggy.
These are two separate problems.
This example doesn't show all places where the shadow is.
It only shows, when you place yourself and a light, an example arrangement of occluders that will prevent you from being hit.
I'm curious. Does it not? Because, from the descriptions of how to place all the blockers in order to create a shadow on that one spot, it did seem to me as if that one spot would be the only shadow in the room.
With 16 blockers can you have more that one discrete shadow?
I tell you that these are two different problems, just read it again:
1, given light source and an object, find position of occluders so that the object is never illuminated
and
2, given light source and occluders, find all places that are not getting illuminated,
danmaku!
me, a connoisseur: "This requires further reflections..."
For one thing, in my experience, working on real life problems involves a whole lot more "memorizing problems" than working on mathematics.
And thank goodness for that! When I drive over a bridge or install an app, I really don't want to hear that whoever made it has an aversion to memorizing problems and solutions. Solving a real world problem is usually boring. Making a real life thing well is usually about correctly putting together many pieces that some other people have put together, in a way that's roughly similar to how somebody else has already put a lot of those pieces together before. Most of the work is well-trodden and uncreative.
I think part of the reason mathematics feels like it's about "memorizing problems" is that getting something deeper than that out of it is a habit/skill. A very important aspect of the vague notion of "mathematical maturity" is a habit of looking at a solution to a problem with the mindset of "how could I have come up with this?". That is, unpacking a problem and solution into some deeper understanding or way of thinking that led to it. As opposed to filing the problem and solution away "as is" into some toolbox to be referenced later. A lot of "gotcha!" solutions to mathematical problems are unsatisfying precisely for this reason.
In a lot of cases once you've read a problem and read a solution to that problem, and understood the solution, you've done about 10% of the work. The remaining 90% is this difficult work of unpacking and repacking lessons from that solution into something that actually deepens your understanding of what the problem is about. Sometimes reading the solution is actually doing negative work.
In other words, if you look at this problem and look at this solution and think "neat, but I don't get anything out of it beyond 'neat'", that's normal and fine, and probably correct. But that doesn't mean there isn't anything in it beyond 'neat', and a big part of learning mathematics well is to dig deeper than that even when the problem and solution don't force you to. Whether that digging is worth it is up to you. (It's often kind of a crapshoot in terms of payoff.)
But that's a more complicated situation than "this shows a fundamental flaw in mathematics".
And similarly, whilst one proof might have limited practical applications, it's very difficult to know which proofs do have practical applications and it's almost impossible to know which results might later yeild further proofs that do have practical applications.
None of this is really a matter of intelligence, it's a matter of putting in work (although obviously there is intelligence involved to find particularly neat ways of appraoching problems).
And why do mathematicians learn proofs? Often, to see the approaches that you can use to solve other problems.
I do think something related to this is less obvious than you're suggesting. A proof generally presents a train of thought gets you from point A to point B. It's almost never a representation of the train of thought that the author actually followed to get from point A to point B. This is obvious to people with experience in mathematics, but it's much less obvious before you have that experience. Even if you know it's true in principle, appreciating it viscerally and adapting the way you interact with mathematics to account for it is basically a lifelong task.
A big component of good mathematical communication is explaining what motivates a solution to a problem (or even what motivates the problems in the first place). Sure, you don't have to do that every time, but it's fair criticize a broad lack of this. A lot of mathematical communication is... not good in this sense. Notably, the problem/solution in the OP isn't really motivated by the author. A skilled reader will think about it themselves, but they need to learn that skill somewhere.
More or less on topic, here's an example where an experienced mathematician tries to reproduce one of Sylow's theorems without looking it up, and writes down a more-honest account of the thought process involved: https://gowers.wordpress.com/2011/12/10/group-actions-iv-int...
https://www.youtube.com/watch?v=OkmNXy7er84
"And those of you who follow the channel know that rather than just jumping straight to the solution, which in this case will be surprisingly short, when possible I prefer to take the time to walk through how you might stumble upon the solution yourself. That is, make the video more about the problem-solving process than the particular problem used to exemplify it."
I bailed out of math around calculus, and these videos helped me at least appreciate what I was missing.