> updating 2,000 cubes at 60fps
Have we gotten so bloated with framework on top of framework that even this is deemed an impossible load?
If you write straight-up WebGL code 2000 cubes at 60fps should be a walk in the park for any modern PC.
Have we gotten so bloated with framework on top of framework that even this is deemed an impossible load?
If you write straight-up WebGL code 2000 cubes at 60fps should be a walk in the park for any modern PC.