By this token, actors seem to be the language-level implementation of a class where all methods are asynchronous, and also being protected by the same lock.
The novel feature seems to be cooperative scheduling amongst actors.
By this token, actors seem to be the language-level implementation of a class where all methods are asynchronous, and also being protected by the same lock.
The novel feature seems to be cooperative scheduling amongst actors.
My enduring impression after learning Swift Actors is that a LOT of additional complexity is introduced because of reference types. The data inside an Elixir process is just that: data, but the possibility of the data in a Swift Actor being a reference to a class suddenly makes everything complicated.
Regardless of the technical achievement from a compiler perspective I found that Swift’s Actors didn’t map well to my understanding of them from Elixir/Erlang and that they weren’t a net positive for solving the kinds of problems actors are suited for. I’ll concede this is all very personal and subjective though.
I plan to use actors enums for states in my next major app version release.
Or at least I was, until Apple decided to backdoor the iPhone in the absurd notion that it protects kids. Now I’m trying to figure out how to migrate off their platform entirely.
They also seem to have an m-to-n scheduler (not sure if in user space or kernel), so you can have more actors than “threads”.
Actors in systems like erlang seem to make concurrency simple, and the model seems to be easy to grasp.
On the contrary, a few code samples i've seen on swift forums made my mind twist trying to understand how the code was going to be executed..
This is why `await` is such an important keywords to litter around your code - anything can happen in between when you await and when you come back, including actor message processing. You could have another invocation against your actor instance happen in tandem.
This definitely increases the learning curve, but likely still saves time later when you are fighting various deadlock conditions.
its seems to me having an async public interface with a sync internal implementation is the most straightforward architectural design for actors, but obviously they thought it was too limiting. Do you have any idea why ?
Actor implementations tend to be split on reentrancy. Having multiple paused in-flight invocations of the actor means that you need to have clearly understood suspension points (hence await keywords). Non-reentrant actors like in Erlang can deadlock if two actor instances are calling one another. Because of the deadlock and some inefficiency concerns, some actor systems allow you to decide reentrancy per-actor as well.
Because Swift concurrency is an upgrade on top of decades-old systems, I believe a certain amount of additional complexity was required whether it was built as reentrant or not.
It was a bit harder to find than I expected, but here is a discussion piece around the initial choice of reentrancy by default. https://github.com/ktoso/swift-evolution/commit/d55bbbd6cc1a...