> requiring two separate teams of platform developers for every feature we needed to implement
So your margins are more important than your users’ native experiences. Got it.
So your margins are more important than your users’ native experiences. Got it.
I'm sorry for not being more clear earlier as to why we couldn't support two separate teams for the same platform. Hopefully this clears up any confusion.
You take money to provide software. But then you become lazy and greedy and want 1 size fits all. End result is your users having clunky, high latency experience.
Unfortunately, it’s normal in software development for multiple platforms to increase development complexity when feature and UX parity is prioritized.