Basically the source of the debate - to do "proper" event sourcing, do you need to rerun the computations each time you roll back/forward, or is it enough to simply restore state?
Basically the source of the debate - to do "proper" event sourcing, do you need to rerun the computations each time you roll back/forward, or is it enough to simply restore state?
Apply seems to be the common notion of event sourcing: There is a function apply that takes a state an event and yields a new state. Then, starting in an init state and iteratively applying the entire event history, boom, latest state restored.
Dedup has a lot of charm though: Run and rerun your code, if that step of your code is executed for the first time (no corresponding event in the event history) execute the step and store its result as an event in the history, however, if that step of your code is executed for the second, third time (there is a corresponding event in the event history) do not execute the step and return its result from the event in the history. The Haskell Workflow Package (https://hackage.haskell.org/package/Workflow) is a good example
Temporal follows the second approach, so "proper" Event Sourcing? You be the judge :)
This of course would be incredibly reliant on the code not being able to access anything except the state, and have no side effects - so if you want to say "if X, fetch Y" you need to have something looking at derived state from the "if X" part and putting the results of "fetch Y" into the event stream, thus causing the state relevant to the code to change, and invalidating the need for something to "fetch Y" a second time? There's something incredibly clean and enticing about this, but also incredibly scary to implement correctly at scale!
Next year on the Q1 I'll be able to push for a full demo again. Hope we get traction this time. It's great tech, and a pleasure to use.