ST Sees AR Glasses Replacing Smartphones
eetimes.eu
eetimes.eu
AR/VR needs micro-gesture input. Logitech K830 keyboard is tracked in VR with Oculus Quest 2 which is a step in the right direction. FB acquired CTRL-Labs whose CTRL-kit allows for some elementary BCI and Valve is investing heavily in BCI, Gabe Newell can't stop talking about how excited he is about it. And I'm sure Google and MS are trying as well.
But AR will need low-effort input before it replaces smartphones (unless it focuses only on high read / low write use case as its killer apps). Hopefully Apple has an input system for its AR product that doesn't require gorilla arms. AR + smartphone where the smartphone touchscreen acts as a trackpad or controller would likely be a better system than any hand wave-y / hand tracking.
The UX primitives are still getting worked out. Question like "What is it like to scroll in 3D AR?", "Whats the best way to input text", "What gestures can be reliably tracked from a headset?" and many others are still open questions.
It will be interesting to see what shakes out. Maybe we'll end up with a lot of inter-connectivity with phones and PCs for better inputs.
Eye tracking will be the future of "lazy" UI, but this is a hard one. Also, distincting actions, e.g. clicks or scrolls is non trivial
I don't believe in hand tracking too much, for the first generation of AR headsets at least. People complained about latency a lot, and many use cases are simply impossible to reconstruct accurately with headset camera tracking. For example changing direction in a laser pointer mode, by lazily shifting your controller between your thumb and your pointing finger is something neural hand tracking would be hard pressed to reproduce adequately.
How about pairing the glasses with a smart watch? And the input comes from eye movement and touching the screen on the watch?
Voice can also act as "low effort input"
What I would buy today is glasses that allowed an overlay. Give me a screen and an API and let me tether it to my phone and push pixels and I'd buy that immediately.
An overlay was the google glass promise: https://www.youtube.com/watch?v=ErpNpR3XYUw
There's a strong argument in favour of 'version 0' of a HUD product being a simple dumb overlay with no fancy stuff, simply to get a high resolution HUD product working. Other sensor inputs could be added later.
...But you really do want the camera and tracking so you have input and overlays that aren't head locked. Head locked overlays are very hard to read.
Doesn't this mean people use it only when the are "forced" to do it ?
Voice is also much more distracting than tapping thumbs, as anyone who works in an open floor plan office can attest.
The real challenge with XR is the vergence-accomodation conflict, it's solved in AR but not VR [0].
AR input software is a commodity, open-source versions exist. They use gesture detection.
But if you consider this to be AR, how is it different to XR and how can it be solved for AR but not for XR?
Sure it's nice to have a display you can always see while keeping your hands free, but even when it perfectly recognizes what you say voice input is still slower and clunkier than using your hands. Gaze tracking is similarly clunky compared to multitouch.
Not to mention the privacy aspect (would you want everyone around you to know exactly what you're typing/searching for/interacting with?)
You could have some kind of physical input device you keep in your pocket - but at that point you're carrying around more stuff than if you just had a smart phone. (Edit: sensors on your fingers so you can type on an imaginary keyboard?)
Basically it just doesn't seem to make any sense to me, but hey maybe I'm missing something. Useful tech for certain use cases sure, but I don't think those use cases really overlap enough with what we use smartphones for to replace them.
[1] https://www.reddit.com/r/sciencefiction/comments/2ige0f/im_a...
Or type on some sort of virtual
[2] https://en.wikipedia.org/wiki/Chorded_keyboard (Octima) combined with something like
[3] https://www.openstenoproject.org/plover/
combined with something like
[4] https://en.wikipedia.org/wiki/T9_(predictive_text)
or by 'grunting/subvocalizing' into some tiny pearl fitted to your neck/larynx (from the outside OFC).
Smart-glasses (not even AR) could allow me the guilty pleasure of checking that notification without leaving the conversation. Though I suspect that someone could notice my gaze even briefly leaving eye contact.
But wasn't that among the very things that gave people the creeps about Google Glass? "Are you recording me?" "Are you engaging with a social network while we are spending time together?"
What gives me the creeps is the notion that we're expected to be constantly tethered to our digital communicators and supposed to synchronously spend energy processing/answering every single inane message thrown our way.
Never a free moment. Honestly sounds like slavery.
Already available from Microsoft.[1]
[1] https://www.pcmag.com/news/microsoft-uses-ai-to-make-our-eye...
This definitely feels true (though an attempt at quantifying this statement would an intersting read) but it is not specifically supportive of the case for AR as a successor platform. In fact understanding the causes of this "lack of innovation" would serve AR enthousiasts well.
Imho, the mobile platform suffers a prolonged stagnation not because it has exhausted its intrinsic potential but due to prevailing business models: i) the user as data product and not a client - with the associated collapse of trust and limited options for value creation ii) the oligolistic market structure that motivates defensive choices (preserve existing "cash cows" rather than expand the market with the associated risk of new entrants)
The range of high value applications one could envisage running on these billions of interconnected, portable "supercomputers" is stunning. The fact they are not happening is one of the biggest market failures ever. As we push beyond sustainability boundaries and desperately need information technology to help reshape our behaviors towards more balanced, just and sustainable societies it may turn out that it is also one of the gravest political and social failures.
Who knows what incredible AR platforms could emerge in a moderately remote future. But in the near future the toxic digital swamp of mobile "cr-apps" does not leave much room for new growth
Now, a good audio interface would be great IMO. Most of the stuff I want on the web is text, really, so if I could just ask the phone to read me articles, expand on topics I want to know more about, make reservations etc. etc., that'd be much more useful to me than having a screen mounted to my glasses. Yea, we have some voice controls now, but in my experience, they're not useful enough to bother with.
Edit: some gesture recognition with a device like the Myo would probably augment an audio interface nicely.
But I feel like as far as getting rid of smartphones, you need and input mechanism. Maybe it can be done with hand tracking or light weight tracking gloves.
Edit: Realized you posted your profile. Did you find it not high enough resolution for you to code in, or do you have work that requires higher resolution?
But I was implying, between China wanting the authoritarian way and FAANG making the tech their way and all the money and hence smart people, is on their side ... eventually people will have them and as you say, it is all she wrote from there.
I have a lot more to say on this, but half a century from now, I think we'll certainly look back at the phone as a weird transitional device with a lot of odd UX compromises, but as it was (and still is) for laptops, desktops, and mainframes before them, the phone will probably not go away in some niches for decades (if ever). It's still a huge question to me whether over-eye AR will be the leading form factor that replaces them, and I'm unconvinced that the mass market future is AR glasses alone.
Probably because that's what Zuckerberg has been talking about. You will be connected to Facebook for all your waking hours.
I assume everyone here has already seen Hyperreality.[1]