The Campaign For Real Monopoly
marco.org
marco.org
Games are about decision making, and there is very little decision making to be had in Monopoly (Real or not). There is no strategy shift for the opening, midgame, or endgame. There's no secret scoring or clever traps, there's no imperfect information of any kind. Assuming dice rolls are the same, playing against yourself and playing against another person or playing against a computer will have pretty much identical outcomes.
In other words, if you want to play Real Monopoly with me, just go ahead and play against yourself and do the rational thing for me if a decision comes up. Let me know if I win.
Even in the shorter form of the game, the winner is usually apparent quickly and then there's a long march that resembles the Trail of Tears more than it does board game turns.
If you're going for an interesting board game, instead of Real Monopoly, I'd highly recommend:
I've been on there for more than 6 years [1] and it really is an example of a well targeted niche web app.
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Fun fact: Xbox 360 version has "equalized dice" setting (don't remember the actual name) which makes dice less random so it would have better histogram. This setting removes some frustration from the game, like you settling on two sixes but getting only eights benefiting the enemy, but obviously makes "lucky wins" less likely for you as well.
I've played regular board-game Catan about 10 times, and every single time either 6 or 8 has come up way less than it "should". It's been roughly equal whether it's helped or hurt me, but it really takes some of the enjoyment out of the game when people fight for those spots, only to have them be worthless.
Shuffle, turn face down and turn the top one over instead of rolling the die.
I often play Neuroshima Hex on my iPhone, it's great.
However, it is a hugely popular game, and I'd love to know why.
Typically, there'll only be one or two really good spots (say, 8-10-5 or something). The players on those spots will/should get a disproportionate share of the baron, both because they have more cards and because they're in the lead and need to be dragged down to everyone else's level.
The game then becomes an issue of trying to get good without appearing so and picking the right time to make your move, rather than 'I have x points/regions, therefore I win'.
Sounds pretty similar to the Monopoly rules, now that I think about it...
http://www.criticalmiss.com/issue10/CampaignRealMonopoly1.ht...
There's plenty of imperfect information - I don't think you're required to reveal how much money is in your hand at any point, much less how much you'll pay for a particular property, and thus plenty of opportunity for richer players to screw poorer ones out of the property that they've landed on.
+1 for those who recommended Settlers. Ticket to Ride is also fun, and Diplomacy does not have to destroy friendships. (Anyone willing to devote 5-7 hours to a game is a friend forever, no matter how long I remember that time they switched sides without warning and wiped me out.)
The imperfect information in Monopoly is what you're thinking in your head. I've traded things with two or three other trades in mind that the other person couldn't have known I was going after. Or, traded someone a Monopoly they thought was a good deal, then sold my hotels to use up the remaining houses so they can't develop it.
And, there is ABSOLUTELY a strategy shift for the opening and endgame. Don't believe me? Try to develop the Green monopoly first.
For example, if one player owns all the railroads, the rent is higher for each railroad. So, a common deal would be to "give" all the railroads to a single player, and that player would then divide the greater spoils.
Similar "pool" deals could be made to collect properties without needing to hope that you got them all by luck, or making similar deals to block other players.
There are also a large number of books that talk about Monopoly strategy and even analyze it statistically.
Needless to say, with these rules the game could easily become 'contentious'!
If you want a game that thrives on negotiation, try Diplomacy.
If you want a game that can seriously lead to violence then try Junto, History of the Roman Empire, or TSR's Line in the Sand when Israel gets the "Ancient Israel" card with USA getting "Global Policemen" (these are not compatible and leads to nukes and fists).
The second facet, and no less important, is that almost everyone knows the rules to monopoly. You can play a lively game of monopoly with your grandmother, your son, your older sibling, and a random stranger, because everyone has a basic understanding of the game.
In a game of psychological maneuvering, nothing is more valuable than the possible diversity of the psyches involved.
And still no one knows about it, because it was never explained in that article either.
For the curious: If the player lands on an unowned property, whether street, railroad, or utility, he can buy the property for its listed purchase price. If he declines this purchase, the property is auctioned off by the bank to the highest bidder.
Remember, you're trading off buying a piece of low-income real estate against the ability to build property and make your existing RE high-income.
There's also the point that once you auction, you have a chance to get it at a lower price, so it might be a calculated gamble.
NOT buying that piece of property might also force others into a bidding war. There's all sorts of strategies you can build on auctions.
If properties always go for more than the listed price, the other players haven't discovered that yet :) Try playing Monopoly with auctions and make strategic decisions about what you buy, not just "buy all" and see if it doesn't make a difference for you.
It's explained in the linked article, so I think marco decided not to reiterate it once more.
Traditional board games like Monopoly are mostly played by families, and games that require strategic thinking are obviously biased toward adults. Children hate losing, but they're pretty good at detecting when an adult let them win. Therefore, the most popular board games are mostly (or entirely, like Candyland) games of chance.
The problem with Monopoly is that it doesn't degrade gracefully when you remove the strategic components. Like a game of chess between players who don't know how to set up a checkmate, it devolves into pieces shuffling purposelessly around the board until everyone gets frustrated and quits.
http://en.wikipedia.org/wiki/Monopoly_Deal
All the childhood nostalgia of traditional monopoly (sans the dice & little pewter tokens) but with multiple genuine strategic options and an average game length of 10 minutes. Portable too!
If that isn't enough to hook you in, it is also available as TRANSFORMERS Monopoly deal.
http://www.toysrus.com.ph/Zones/FamilyFunandGames/tabid/132/...
If anyone is interested, there's a book called The Monopoly Companion that has all of the rules. It pretty much boils down to 'more money, less fun'. The game should be about 50% luck when played correctly.
Although the content at the Reed link feels sensationalized to me (and sometimes very nit-picky) many of the points could be generalized as:
- Don't blindly follow what you read, and
- Kiyosaki is not consistent.
I found the books (I bought many of them - rather inexpensively by getting them used) VERY repetitive and along the lines of "read more, I am about to spill the secrets" followed soon after with the let down of "I am not going to tell you how, just why." I guess I was feeling more as a how-to kind of person when I chose the books. They also repeatedly recommended getting expert advice from professional CPAs and Attorneys.
Still, just like all "advice" books, there are bits of truth and helpful angles to be found. I am building up a modified version of the Cashflow plan in Real Estate, while continuing to keep my day job. :)
But the game can really expose one's level of acceptable risk, and help one see their choices and the possible impacts. Nothing like playing with fake money first and getting your hard knocks virtually, instead of betting the farm and having to start over.
There are something like 100 board games out there that are a lot better than Monopoly.
True, but the rule would still come in handy. When my brother and I would play, he would buy everything he landed on - which meant by the second or third trip around the board, he wasn't able to afford the more expensive properties without mortgaging (which he never did). So if they had gone to auction, I could have taken them just by offering more than he had, or mortgaging my own properties.
It partly comes down to who you play with. If, like my wife, they utterly refuse any and all trades (and I even like to propose very generous ones just to get an early monopoly), then you might as well just be playing a game of chance.
Anyway, upon discovering D&D and Magic: the Gathering, I lost most interest in board games, but despite the rivers of tears my family's shed over the Monopoly board, I still fully intend to put my kids through the same rite of passage.
You don't specify what rules you play by, but Monopoly should only take 1-2 hrs max.
Hoard everything you can get hold of is a sure fire way to lose against experienced players. Income from non-monopolies is a pittance, so as soon as someone does manage to snag one and start building, you're stuffed.
I've found aggressive early trading to build up 3 houses each of orange or light blue will almost always guarantee a win, even if i don't own a single other property.