I buy then under "Linux" because I'd like to see more Linux games, but I only very rarely actually play them under Linux. Because it's way too much of a hassle to actually do it. My reasoning is that, perhaps (and it is certainly optimistic), a greater adoption of games on Linux might make the process of getting them to work (and, similarly, the process of developing for the platform) less obnoxious.
$ ./crayon
./crayon: error while loading shared libraries: libjpeg.so.62: cannot open
shared object file: No such file or directory
Sigh.Edit:
for anyone who cares, the (undocumented) dependencies are at least:
* nas from the repos
* libjpeg6, libtiff4, libpng12, libssl098 from AUR
Note that most of these problems come from a closed-source application A) being linked against old versions of stuff and B) not using statically-linked libraries. I know that statically-linked libs are widely hated but at least where you know newer versions break compatibility, you should include static libs if your app is closed source. Of course, an open app can be rebuilt and/or tweaked as necessary so static libraries aren't needed there.
The one thing that would make HIB more exciting would be an immediate release of source for all games involved. I know many participants in HIB1 did this after HIB2, but that's not the same thing.
EDIT: Oh, and it appears Crayon Physics Deluxe must be launched by ./launcher, NOT ./crayon.
These installation issues will go away as quickly as someone puts a PKGBUILD in AUR. :D
I'm on my way
EDIT: it will take a while - ldd crayon / ldd launcher has a lot to say, there is no official icon and it is getting late here.
http://www.kloonigames.com/forum/index.php?topic=7684.msg199...
I would suggest that Windows users cover the entire range of users, including a lot of minors. It's the most accessible and prevalent OS, and therefore people with the least amount of money are most likely to be using Windows.
For Mac users: Macs are without a doubt more expensive than WinPCs. Serious question: can you get a new Mac laptop or desktop for under $800? These people have more money to spend on computers and more money to spend in general.
For Linux users... I don't know. I would posit that Linux users tend to be more educated than the average person (based on personal experience), and that more education correlates with more income (this I can actually cite: http://www.bls.gov/emp/ep_chart_001.htm). I know, a stretch, but I to me they are reasonable arguments, if lacking in evidence.
For low values of desktop and ignoring hackintoshes, yes: http://store.apple.com/us/browse/home/shop_mac/family/mac_mi...
> For Linux users... I don't know. I would posit that Linux users tend to be more educated than the average person (based on personal experience), and that more education correlates with more income (this I can actually cite: http://www.bls.gov/emp/ep_chart_001.htm).
I'd think more of "games starved" and "want to entice game developers".
Also the statistic don't account for people with multiple systems. Windows on the desktop for games, Linux in the desktop for development and OS X on the MacBook is not an uncommon setup for developers.
Or Linux users cannot assess the worth of software as they are not used to buy software.
Both probably not what you wanted to hear, and probably not the real reason. I just wanted to point out that we can project everything into the fact that Linux version pays best average amount.