Especially given the tech demos coming out for the next unreal. I forget the name of the system they're using for lighting or texture detail... but it's pretty friggin impressive.
Considering how beginner friendly UE is (visual scripting, graph based material editor, etc.), and their (IMO) much better pricing scheme**, I think UE will eventually replace Unity as the go-to engine for indie devs unless Godot really step up their game.
* This is an oversimplification. I don't really know what I'm talking about
** completely free until $1M in revenue, then 5% royalty. You also get free access to Quixel Megascans and Mixer (which are normally quite expensive) and full access to the source code. Not to mention MetaHumans which is a game-changer in itself