These issues are definitely real and need to be fixed. However, I do think that the URP/shadergraph pipeline has been unfairly maligned -- I've gotten some great results with very few bugs using HDRP as a solo dev (granted, the target platform is PC and it's running on a newer non-preview release). I made this game exclusively with shadergraph and HDRP deferred rendering and it runs quite well -- https://youtu.be/Vwu7gTVgDzo