I'd be interested to know how many non-hobbyist devs are seriously affected by this.
I'd be interested to know how many non-hobbyist devs are seriously affected by this.
Of course I can make a game for free on my desktop, laptop or phone and have many options available. But I was literally just last night thinking about making something for use with a controller on the sofa and bookmarked Unity for further consideration. I'd rather use Godot but I don't think that works with consoles at all.
It sounds like this still works for older versions of Unity? I am not imagining anything elaborate/commercial. The ps3 is not the best computer (or even console) I own, but it's one I like and use daily, even if just for a few minutes to play an old game or watch streaming video.
Edit: after looking around Unity's website it seems they're just not catering to hobbyists at all any more which I guess makes sense from their business perspective. Oh well.
Is there actually a guide showing anyone having been able to click build in a recent version of Unity and run the output on a PS3?
Because I'd be shocked if that actually worked, back in the PS3 days I'm pretty sure Sony was shipping modified builds of Unity just like Nintendo
Only hardware is marginally more expensive, and only sometimes.
I find their pricing very well calibrated.
(Also, talk about putting the whole story in the URL...)
Indie dev is super saturated. It's hard to make money without a ton of promo and virality.
Yet another predatory subscription licensing model. Thank god Unreal Engine is open-source.
But right now, where certainties aren't...
Unity sure is encouraging folks to move to Unreal or Godot lately.
If you're porting to consoles and making at least 100k/yr then this is a drop in the bucket.