Mario Paint Masterpiece
charlieharrington.com
charlieharrington.com
https://www.youtube.com/watch?v=_4EjGXRDOH0&t=1116s
https://www.youtube.com/watch?v=dIKdZ2827rM&t=2200s
https://www.youtube.com/watch?v=Vp50IEHtYfk&t=1928s
I never played Mario Paint but the DKC games are still some of my favorites and had excellent quality in almost every aspect of the game. I still have the screwdriver bit needed to change the batteries on SNES games.
Edit: Just noticed this comment on the first DKC soundtrack, by Kyperok45: "Fun fact: all these songs together keeps only 64 kbs on the cartrige".
I love the DK "Bramble Blast" def my fav one
https://www.youtube.com/watch?v=73n7HTcmb5g
Seems like all these DK soundtracks all use Korg Wavestation samples in the tracker.
Maybe also "Love is in the Wind" from RiME:
https://www.youtube.com/watch?v=Z2gfNQP6lgY
That one still builds up to a longer melody at the end while the Mario Paint track has a both slow and meandering feel to it that I guess isn't that common even for ambient stuff.
You _might_ enjoy this mix: https://www.youtube.com/watch?v=nBLSP5pSqBU
If you're familiar with Hip Tanaka's work you can definitely see his influence shining through here.
The only (but sufficient) reason to own this game.
It really had no reason to be anything like as good as it was, or as full-featured.
The music was incredible (even the sample sheet music!), the tools were incredible, and still hidden features and Easter eggs permeated the whole thing.
In retrospect I'm sure it was a bigger project Nintendo was working on to make the SNES a more general-purpose tool in people's homes at a time when most families couldn't afford a computer.
Whatever. So many good memories brought back by this!
Especially this. It's just joy in music form:
There have been other games on other platforms that came with their own controller. The first one that comes to mind is BASIC for the Atari 2600. It came with a tiny membrane keyboard.
Here's mine: https://www.youtube.com/watch?v=0eFXPibI6-4
Don’t forget, in inflation adjusted terms and given household incomes, games were expensive. Ones with extra peripherals doubly so!
It had a cool mouse game where you swatted stuff, which was nice.
It also had a music program, but I couldn’t compose for the life of me. And no internet with streaming to learn from others or share your creations, just magazines. (I still remember one preprogrammed Mario tune.)
I also remember being weirded out by making a pattern of checkerboard red and green, with units the size of a pixel. That made this trippy brown color when zoomed out that had weird effects at boundaries with other lines. (May be related to the CRT TVs everyone used for SNES at the time.)
Took a good full minute to save, but it had a nice techno tune and blinking robot to occupy your time during the save.
https://twitter.com/BushytailSkwirl/status/13398054469836062...
We did then have lots of fun in the composition thing...
So much creative fun inside one game.
There was also the Super Gameboy adapter which had some creative parts to it, probably inspired by Mario Paint. Especially the custom border creation one: https://youtu.be/6ArYj4-Ajs4?t=1186. All while having the GameBoy game in the background! The other borders were also awesome. The one with the day&night cycle was very relaxing. The one in the cinema was funny (zZzZz) while the one with the crayons was quite captivating.
> The ARM7 controls the touchscreen, and the ARM7 supplied by Nintendo that companies must use cannot determine pressure sensitivity, only whether a touch is registered at all or not.
I wonder why Nintendo would do that? Appears it was difficult to calibrate them correctly, might that be the reason?
Obviously the homebrew crowd doesn't particularly care about that kind of thing :)
Funny, I remember having the opposite reaction — a game marked “edutainment” was one where my parents wouldn’t hassle me about playing it for hours. Odell Lake, Carmen Sandiego, Zoombinis… good times.
EDIT: oh man I just remembered SimAnt was considered edutainment too. That might have been the most hours I sunk into a game until Shogun: Total War.
[1] https://opensource.googleblog.com/2021/01/the-future-of-tilt...
https://classicreload.com/win3x-fine-artist-by-microsoft-kid...