Glad the author sees into that very clearly.
* Could be an interesting art game tho as someone pointed out below
Glad the author sees into that very clearly.
* Could be an interesting art game tho as someone pointed out below
An amusing example: In the Sly Stallone rock climbing action movie “Cliffhanger,” they shot a scene where he ice climbs without an axe. To get past a certain section, he dips his gloved hand in cold water and freezes it to the ice, using that for traction.
This is an actual technique alpinists have used. But test audiences (who are not alpine climbers) rejected it as preposterous. So it’s on the DVD as a “deleted scene,” but wasn’t in the cut they released to theatres.
The movie also features a “bolt gun” he carries that can sink a bolt into rock, which can then be used as a hold or to attach a carabiner. No such thing is possible with current technology, but audiences accepted it as possible, so it plays a prominent role in the plot.
The movie’s producers were catering to their audience’s expectation as they actually were, not as we may wish they were.
In reality it turns out that the Greeks painted everything batshit colours and Ancient Athens probably looked more like an 80s day-glo MTV video.
googling doesn't disabuse you of ingrained lies.
Movies are just fairy tales and people enjoy fairy tales for good reason. Stories are actually a very efficient way to sharing information. I could why in detail but I’d just say it’s the way we process information is more emotional than logical. A fairy tale is essentially a hyper compressed emotional truth (when it is a GOOD fairy tale).
Of course movies are for the most part relatively harmless entertainment, but they too do shape expectations. I've heard of Juries rejecting reasonable evidence because crime shows have taught them to expect iron clad proof.
https://www.youtube.com/watch?v=m_MjQRqEk5M Spoilers possible if you haven't seen the show. Definitely recommend it btw.
The impression of realism you get here is not real realism - just a way to simulate it, still holding onto the tropes of the genre and the “time dilation” necessary for suspense in filmmaking.
Real street fights don’t last long, and fights between trained fighters are even shorter. one sucker punch or one good chokehold is all it takes.
Dwarf Fortress has shown that this would in fact be quite exciting, but it would probably be a lot more niche.
Dwarf Fortress also proving that if you hit the correct niche that your game can get a huge following if you're scratching an itch people never knew they had.
Yes it’s interesting as a YouTube video, but for filmmaking suspense comes from “dilating” the moment in time, spending as much as possible in each step before the final blow.
With realistic sword fighting, this is mostly impossible afaik.
Tanner Greer recently posted about teaching the Iliad to high schoolers, and made this point explicitly. The Iliad is composed for an audience that is familiar with hand-to-hand combat, and depicts it exactly this way: two people close, and one of them kills the other one and moves on. Fighting is mostly done with spears, not swords, but it happens the same way.
Homeric depictions of combat impressed my mother in a different way (she is a doctor): "Wow! Homer really knew his human anatomy!"
https://www.youtube.com/watch?v=TvVyyH2mQ9E
Also, the sword fight from "The Deluge" (Polish title - "Potop"). Admittedly, the plot says the commander didn't want to kill a rebelling but skilled officer, just teach him a lesson. But otherwise well done. It was a time when fencing and horse riding training was mandatory for Polish actors.