The current situation is shameless, and I really hope Blizzard folks jump ship en masse. There are better companies out there, the pride or fulfilment of working on "video games" isn't worth your mental health.
The current situation is shameless, and I really hope Blizzard folks jump ship en masse. There are better companies out there, the pride or fulfilment of working on "video games" isn't worth your mental health.
The salaries are poor. The work hours are poor. The work environments are poor. The benefits are poor.
Just by those metrics they should only be able to hire bottom of the barrel Wordpress engineers. But they can get people who are far better than that.
There are many ways you could build a good resume. Gaming companies don't have a monopoly on that.
I worked on games nearly 30 years ago and it was awesome. Did the usual corporate stuff after that, but last few years have been working at a food delivery company you know that is huge.
There is something awesome about working somewhere where your fuckups and successes are visible. I see people sat outside pubs using my app and have to have a nosey to see their reaction, bad or good. It's pretty addictive.
Games, Music, Movies, TV.
Its hard not to exploit people when you have constant stream of candidates begging you to work for exposure.
Here is an example casting for Netflix "TV" show, Hyperdrive, https://www.youtube.com/watch?v=cHR66Isz3Ug where whole driver compensation amounted to 2 weeks hotel stay and plane ticket. No damage coverage (cars in $0.1-1mil range), no car prep allowance, no per diem, no insurance, no contest prizes. Produced by a woman too, Charlize Theron.
You find this same type of mistreatment of employees at a lot of "cool jobs" like in Hollywood and the sports industry. The difference is that many workers in those industries have unions to help bring balance to the natural power discrepancy.
A simple way to look at it is whether people would do that job for free. Lots of people make video games, act in local productions, or play sports for free. Doing that as a career is a dream. Not very many people have a hobby writing adtech software. This leads to better compensation and treatment for FAANG workers when compared to the video game industry because the job is inherently not as desirable.
I think this has happened. Many times. They’ve had massive staff departures year after year after year. It’s a Ship of Theseus that’s continued sailing again and again. Anytime that all the employees leave, another fresh slew of kids will take up the name.
I don’t mean to question the talent or skill of anyone who has stuck it out the whole way. But from what I can tell, these companies just churn through fresh blood and slap the developer “brand” on at the end.
Designers of Diablo, most WoW classes, Overwatch, Starcraft, have all trickled out. Then you try and generate enthusiasm with a _different kind_ of remaster (See Diablo 2 Remastered marketing).
It’s probably a bunch of young kids, straight out of school, being told “you have a chance to make up for WC3 remastered, you can do it!”. And they even pay a few of them decent and everything.
Then they’ll push deadlines, encourage crunch out of the young blood (or hell, they’ll want to “prove something”), and the game and developers suffer.
When the game doesn’t sell well as a result? Cut all the kids and try again.