Clearly a barrier that should have been there. He had no business being in the room and didn’t know how load balancing worked, even though he was asking me about it. Four strong hires and one no hire, which I know because the recruiter told me, so I could do the math. Also expressed no desire to fix it, so I sense it was an intentional move.
That was the last time I ever spoke to Facebook though I do appreciate the annual “hey, want to try again? for realsies this time?” email that tells me accept rate hasn’t recovered from the big crater I heard about. I’m glad it worked out the way it did but I wonder how many people got to experience that type of skillset mismatch as your orgs were merged.
I'm not near this kind of graphics but would you ever need SSH for that job? It seems unrelated.
As an example loading anything and everything, such as starting Maya, is done from the shell (different projects would have a myriad of different settings - usually stored in env vars), so picking up a few Linux skills can give your average artist some serious productivity (and hence career) gains. The work is often distributed globally - wanna check the state of something a bit non-standard in another site without transferring heaps of data over? There's a nice tool for that ;)
I recently got a Quest 2, and its been life changing. It's just an incredible product. I used a DK1 and DK2 back when they came out and the Quest 2 is like night and day. Everything is so much better. No screen door, wireless, plug and play, etc. I honestly didn't think VR would get to this point so quickly.
As for the life changing part, it's helping me work around some of my disabilities. Seems to be a common story in the VR space.
I know VR seems like a toy to many, but it really is changing people's lives. And I feel like modern VR started with Oculus.
So, from my heart, thank you.
BTW: if you are using your headset for exercise and want to give our open source VR fitness game a try you can check it out on AppLab https://quest.vrworkout.at
It's not a true game but an hand tracking based exercise game disguised as a bit of a game
Nobody is arguing that the Index isn't better (except for wireless-ness) but at 1/3 of the price, the Quest 2 is incredibly affordable and very, very nice.
And since you can play all the same PC VR games as the Index, plus Oculus-specific games, plus standalone Quest games... It's very versatile.
I have an OG Vive and just "upgraded" to the Quest 2 and it's hands-down better IMO.
I've upgraded my Quest 2 with some hand straps and the elite head strap, so that brings the price closer to 2/3 of the Index, and I still prefer it thanks to the standalone games and the wireless PC link. Not listening to the whine of the lighthouses is another small bonus.
Indeed. Because Valve values openness while Oculus (Facebook) values money. That's why Valve lets you play SteamVR games on Oculus, but Oculus does not let you play them on SteamVR (community solutions exist, of course).
This is pure evil.
It actually is one of the complaints I have about how Oculus does things, but since they basically ushered in this new era of VR, they pretty much had to have their own store and SDK. I can't fault them for not closing it, and nothing is stopping the developers from publishing on both.
Nothing except for the exclusivity contracts that Oculus pushes...
Do you also expect me to buy a Disney TV to watch Disney movies and a Marvel TV to watch Marvel movies? Or do you expect that all games, or movies, use the hardware you already own?
Personally, if it weren't for the Facebook account requirement I'd probably opt for a Quest 2. As it is, I don't think VR is worth the investment of an Index to me so I'll stick with my second hand not-updated-since-before-Oct-2020 Rift because it is perfectly adequate for Beat Saber.
If you actually want decent VR you need a beefy PC for both platforms. So that is a non-argument.