Surely this isnt about playdate.
Surely this isnt about playdate.
But Playdate is both parts. It's a device built to host a subscription, but the subscription itself only works to support the device. The device is built with deliberate constraints to provoke creativity in game design, and that creativity in game design is what you subscribe to. It's the milk bottle and the milk.
The thing is that no one is buying a Playdate without being aware of what they're getting. There's no hidden catches or unadvertised subscription fees. You can, if you want, just buy a Playdate and sideload content onto it, although you won't get the next season's games and the thing that makes the device special in a lot of people's minds. Without it, you will never get to play Lucas Pope's next game. Without it, Lucas Pope would never make a handheld game operated by a crank.
Does this mean anything to you? Maybe not. If it doesn't, don't buy it and don't subscribe. You probably also don't subscribe to my favourite magazine, Scrimshander's Monthly. People have different interests, and find lots of different things cool, and that's okay.
Nonsense, no one knows anything about future subscriptions aka "what they are getting". How can consumers be fully informed when nothing is announced?
The PlayDate will have an astronomically small install base. Amortizing a dozen game's developments over such a small install base without subsidy from Panic will surely lead to sticker shock. There are 21 titles in the first season. At a mere 50K USD per title (small even for indie dev budgets) that is 1,050K USD to develop the season. With 20K sold play dates that's a per device cost of 50$, or about 100$ for a year of releases.
Can the playdate justify a 8$ per month subscription? Yeah I think so, but only because it is a pure novelty. Except novelties have a habit of being low commitement. If only 25% of units re-sub that puts your per sub development costs at 400$ a year. Are Playdate owners going to be happy to pay 2x the cost of the device for a single year of games? Obviously not.
The playdate needs to move more units or it will die, I don't think current buyers understand this risk at _all_.
What you might get thereafter being entirely unknown (other than it being a device-bespoke set of games for some price) is exciting.
Maybe the subscription will be too pricey to stomach. Maybe they'll go tits up. Maybe it'll be a complete commercial flop.
Maybe, on the other hand, they've already sold 100,000 devices and manage an attach rate of 65% at $5 a month and they make that million a quarter to fund games. Maybe it's $20 a 3 month season and they've got even more in their pocket.
Who knows, but I'm still excited.
Closer to their point would be the battery or the mechanism behind the crank that will inevitably fail.