Technical blogging in the era of Stack Overflow
ognjen.io
ognjen.io
Technical blogs worth reading https://web.eecs.utk.edu/~azh/blog/favblogs.html
My post was based on a comment from the refined.blog thread.
There are a lot of gems on there about a lot of deep topics.
If they fixed the reputation system so it more accurately reflected quality, it would be easier but some people have 10K+ reputation for asking a simple question that lots of people upvoted and others who have added high quality replies to more specific questions might only have a few hundred.
While that's true the noob questions often have multiple answers and they're simpler to try out in sequence.
Programming is not like baking cookies, you can't just copy a snippet and hope it'll work out OK.
And to be frank that's kind of an elitist way of looking at someone who is still learning.
Wait, why not?
Isn't the entire notion of a library or framework literally a book of common recipes? Don't most languages ship with a standard library, common classes, or a common framework?
Sure, thoughtlessly mixing mismatched patterns will get you haggis or oatmeal raisin, but that really doesn't mean the method is flawed.
How exactly do you tell the difference?
I intend to get some of my own content out there (it may never happen, the intention has existed for quite some time!) and if I ever find time to do it some of the things I might include are expansions of things I've given as SO answers, expanding on details that might have been too much in the SO/SE context and potentially caused confusion or sliding off into tangents that would be too far off-topic from the starting point. I might not ever point people at this writing, the main point of it will be my own practise (of technical matters, and just the act or writing and organising information). If it comes to be something that feels useful then it might be the start of an online portfolio that I selectively send people to, or feed back into SO/SE (i.e. giving an answer with bits extracted from something I've already written with a “for some related tangents you might find this fuller article useful” link, as I already do for other people's articles like the very useful tomes of MS SQL knowledge at https://www.sommarskog.se/ that I've referenced on DBA.SE before now).
The consensus is just that outside rare occasion or notability in your field, no one cares about your blog/project/GH/etc.
Though of course it will be linked from my main “vanity page” (which also doesn't currently exist in any touched-in-the-last-decade form) at forename.surname.net or similar, which would be listed on my CV along with other contact details, as well as being linked to on other relevant online profiles. An interested employer might look, those that don't care won't be affected either way.
But at the end I can end up with a pretty good, in-depth, tutorial / notes / blog post.
I just don't publish them to the internet. But I find it's a pretty good way of checking how well you understand something. Like rubber duck debugging with yourself in a way.
This makes me sad.
I'm also confused... who reads blogs but doesn't read the docs?
You've been spoiled by good docs ;).
I’d say lots of people. Most people are searching for a specific solution to a technical problem. If they see a how-to blog that fits their use case in the results, many people will prefer it over the official docs.
With a bit of experience a detailed reference is great, but it can completely overwhelm a beginner who is better served by being given some simple worked examples of a core sub-set of features/methods/properties/processes/… then being given the more referencey docs to find the other details (ideally with some starting pointers, linking what they were shown in the tutorial examples to relevant bits of documentation).
Remember when 4X games came with paper reference manuals? If you skip the SMAC tutorial and go through the reference in order you'll hit the copter and hovertank units (late-game additions that you don't need to care about initially) long before the speeder (something you have access to early on, from the start in the case of one player faction). Just giving beginners reference docs is much the same thing.
Many have become attuned to searching for a tutorial elsewhere, assuming the docs will be overwhelming initially, even if more introductory information is available for a given thing. Also, many or introduced to new libraries and such through tech blogs, another reason for that being their starting point. And of course if searching via Google et. al. you have the issue of blog-spam that is SEOed to the nth degree coming up before the better documentation.
Most docs are hard to read- dense text, millions of options, and not a single example of a use case. Same with most man pages.
90% of the time, I just want to do something simple, and its easier to read thru blogs than trudge thru a dense hard to read official document.
And with Python-- you are guranteed to get out of date docs in Google search. Not just for Python 2, but older unsupported versions of libraries
Sometimes, the page even helpfully tells you it is out of date, and invites you to go to the home page and start searching again (rather than, you know, just link to the latest page)
But if you can, please try to contribute to the official documentation as well.
It's not applicable in every cases, it takes longer (and may not work), it doesn't bring as much visual karma, but I believe it improves the situation for every one in the long run.
Thank you.