Tree Shaking
en.wikipedia.org
en.wikipedia.org
2. In JS, you shake fake trees, to shed bad fruit.
3. Common wisdom says: "Ye shall know them by their fruits."
Therefore, all JS dependency trees are rotten. /s
I don’t know about PHP, but both Python and Ruby have module/import semantics that explicitly allow functions to be smuggled across “visibility”/access boundaries. So they can’t really do this sort of optimization, at least not without breaking a whole bunch of real code.
Python and Ruby are aren't going to benefit (much) from the former and the latter doesn't apply, which is probably why it hasn't been a priority in either language.
[1] https://groups.google.com/g/comp.lang.lisp/c/pspFr1XByZk
https://ml.cddddr.org/scheme/msg00189.html
Lucid Common Lisp had a tree shaker as part of their delivery tool. That one was developed from 1988 onwards.
GWT was doing tree shaking for Java to JavaScript compilation before most JavaScript programmers had the tool chain for it.
The joke in college was that parent (processes) must be sure to kill their children, otherwise they turn into zombies. (Unix / POSIX model of processes)
Image the following scenario: You have an app A that pulls in library B as a direct dependency. B pulls in another library C as a transitive dependency. C may have further transitive dependencies of its own (D, E, F...)
As it happens, B is a "toolbox/commons/utils" library, which bundles several small, unrelated bits of functionality into a single asset for convenience. A only uses a fraction of B's functionality and it does not use the parts of B that require C.
So not only does B suddenly contains lots of dead code, the entire library C and all of transitive dependencies are dead code. None of those libraries are actually used by anything and A's developers will likely have no idea what they do at all - yet the build system considers them essential and will bundle them with the application.
There is one escalation of this, which I guess you could call "undead code": Some frameworks (e.g. Spring for Java) use classpath scanning or similar mechanisms to automatically detect and execute modules across your codebase. This scan includes modules pulled in through transitive dependencies!
So in the worst case, a library that you never consciously added to your project and that has no actual reason to be there will execute code when your app is running.
var array = require('lodash/array');
var object = require('lodash/fp/object');
https://github.com/lodash/lodashThis is also why named imports are often encouraged over whole-module namespace imports (though in theory that shouldn’t make much of a difference unless the namespace is accessed with dynamic keys).
For example, tree shaking ESM makes this equivalent to the sibling comment example’s first line:
import { array } from 'lodash';
Dynamic imports can be similarly optimized, but only to the extent the import path is static, e.g. import(`./foo/bar/${quux}.js`)
Can eliminate everything adjacent to /foo/bar, but cannot eliminate anything within /foo/bar without more advanced analysis of dynamic usage. Of course TypeScript can help here if `quux` is narrower than `string`, but I’m not sure how much that’s in use by existing bundlers.Otherwise, you end up downloading lots of libraries you don’t use, and then tree shaking prunes them. The final result is okay, but this results in unnecessary compiles and makes builds slower.
I could be misunderstanding something.
JS allows functions to by called by name.
A.foo();
Can be
A["foo"]()
Because foo is now a string it's possible to add levels of indirection.
Action(name) { A[name](); }
It's possible the list of actions to perform are sent to the client as data.
This amiguity has left enough doubt for most tools, and people making tree shaking a practice on code not commonly performed. The longer that happens the scarier it becomes to start investigating.
Since the browser will tree shake for you the incentive to cleanup your source is also less important.
Assuming, that methods of classes count as "function" in the terminology of that wiki page, then it seems to say methods of a class are shaken out. If they are not seen as functions (again, in that terminology), then I guess not.
Code that isn't used locally in a module and is not imported by any other modules is omitted.
---
It helps that there isn't a global object for the local module scope, otherwise in-module dead code detection would also not be possible, since any line of code within it could use dynamic access and static analysis wouldn't be able to prove that it isn't used.
function foo() { ... }
var callthis = "foo"
window[callthis]()
And this is true for any object; attaching functions to objects is kinda common.And of course, "callthis" is usually defined in a much more complex way, such as if (user_input_is_this) callthis = "foo" else callthis = "bar". Or what about callthis = "foo"; callthis += "_bar"?
In general this kind of stuff is tricky in dynamic languages (and also in static languages once you start using reflection); JavaScript isn't really an exception here. You really need to have a deep understanding of the code and logic to truly be certain that something will never be called.
C++ also allows it, but the function names are a bit harder to guess.
please elaborate
I think the reason some other bundlers like webpack didn't/don't have it by default is because tree-shaking became popular after they were invented and tree-shaking was added to the bundler later on as an extra nice-to-have feature.
It seems webpack has built-in support for tree-shaking from version 2. Latest version of webpack might have it enabled by default (not 100% sure but possible) https://webpack.js.org/guides/tree-shaking/