I disagree.
Building complex solutions that you don't really need is also "bad engineering". Part of the complexity comes from the fact that the needs that software projects solve are not fixed, they change during the products life cycle.
Even architects use technical debt, it just comes in different ways. Instead of trying to plan what every room is for, architects leave empty sections, to be determined later. A lot of buildings have little spaces reconverted to closets just because there was leftover space there. That's technical debt, you know the "best approach" (according to waterfall engineering) would be to find out how things will work and then build it, but you'd rather write "IOU" on that section and move on to the important bits. You can then solve the kinks with plasterboard.
The best example of technical debt is code that doesn't scale. You know you should write your code to support 1M users, but you currently have ~100 users. Instead of spending a month serving 990k users you don't have, I would say it's good engineering to solve the problem for say 10k users if that means you'll spend a week, and have the rest of the time to solve other more pressing concerns.