Compare the cost to a PS5 game like the recent Ratchet & Clank - the RRP in the UK is £70. I know my 3 year old and I will easily get £200 of comparable value from this, even if it is a bit janky and gimmicky. I’m also keen to support some of these random projects as they seem to have some real passion driving them. As I said, maybe I’m not totally objective, but i’m hopeful there’ll be a couple of real gems in the games they have coming out on this. I’m sure we’ll have a few weekends of good fun playing about with the SDK making some stuff as well.
People who've had a chance to use one generally disagree.
> Looks painful to hold,
People who've had a chance to use one generally disagree.
> the games look like crappy flash games in monochrome
The graphics look like low-res 2D monochrome graphics. If that's not your cup of tea, that's fine.
> the crank is just going to break off.
[citation needed]
> What am I missing?
You're assuming the absolute worst about a product you've never seen, held, or used yourself.
This thing would've been cool at $50, because it's probably built better than the $20 no-name Chinese consoles (https://www.alibaba.com/trade/search?fsb=y&IndexArea=product...). But it definitely reminds me of them, especially with its catalog of super generic games that seem like Wii/Mario Party-style mini games... that you have to wait weeks for. At least those no-name Chinese ripoffs come with dozens to hundreds of games to start with.
This whole thing just screams "marketing gimmick" all around, like so many junky Kickstarter gadgets that come and go to much fanfare (Ouya comes to mind). Why the hell does it cost so much? It's like someone put together an Arduino tech demo and slapped a designer case on it and marked it up 10x. shrug
Again, maybe I'm just not the target market. I'm just struggling to understand who is. Someone else explained it: the makers of these things are apparently famous designers in some circles (music synths, boutique apps). Good for them, I guess, but for a regular ol' gamer like me, no thanks... for portable gaming, I'm much more excited about the Steam Deck or even Stadia/GeForce Now/xCloud on Android + a gamepad adapter.
If the Playdate can deliver to me something novel and genuinely fun and engaging, that's the value. Will it? That remains to be seen, but it's what Panic is selling.
It's also not a competitor to the NES classic or any of the third party emulator-based devices. I've already played those games back when the NES was around, then played them again on various emulators. I'm ready for something different.
I think the Ouya is a good comparison. The Playdate's story is about recruiting indie developers more effectively than the Ouya did, and organizing game distribution differently (seasonal releases instead of an app store). The fact that the Playdate sold 20k units in 17 minutes tells me that maybe they're right. But on the other hand, the Ouya sold 200k units over its lifetime and still failed so maybe 20k is not that impressive after all?
You also made several other objections: uncomfortable to hold, crank is likely to break, adults are likely to get bored in 10 minutes. None of the reviews out so far have supported any of these objections. The ArsTechnica review is pretty comprehensive[1], but there are a handful of others floating around.
I also think it's telling that you compared "Crankin Time Travel Adventure" (Playdate game) to Prince of Persia: Sands of Time in another of your posts. A much better comparison would be to the indie game Braid. Apologies if I'm reading too much into this, but if you haven't heard of Braid it makes me wonder if you're more of a traditional gamer than an indie gamer that this is targeted at?
[1] https://arstechnica.com/gaming/2021/07/playdate-preview-you-...
I have no idea what it would take to play a homemade game on a Switch or Xbox (the two consoles I own). As for Steam, I can probably make that work but at that point I'd just use the Mac App Store or my own site. In this regard the PD just feels more .... welcoming/simpler I suppose. So at least for me, $180 doesn't seem crazy.
I also give Panic a lot of "benefit of the doubt" as I have been using their software for two decades and know that they make quality things and care deeply about the overall experience and customer satisfaction and such; so the investment feels far less risky than if it was some random startup (I had never heard of Teenage Engineering before this product, so they were not a factor in this regard).
I don't think your take is wrong; just that this device doesn't strike your fancy and that is perfectly fine. But maybe my motivations behind buying one can reveal one possible reason for someone to willing choose it over (or in my case, in addition to) the other options.
Remember those single game portable consoles you could get in the early 2000s, like there was battleship and random Atari clones? That's what I thought this was, with a few more silly diversions. It just seems like it'd hold an adult's attention for all of 5-10 minutes. Not worth $179.
If I wanted actual indie games that are worth my time, Steam has a much more enticing selection.
But, I didn't realize there was designer cache behind it. That's worth nothing to me but valuable to some people I guess.