WebAppKit - create web applications using Cocoa
webappkit.org
webappkit.org
I write iOS apps for a living, and appreciate what Objective-C and (especially) Cocoa have to offer, but why would anyone choose to use Objective-C when there are so many other great alternatives available?
To consider just one example of the pain Objective-C developers like me have to deal with on a daily basis, why would I want to write:
NSDictionary *d =
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInteger:1], @"foo",
[NSNumber numberWithInteger:2], @"bar", nil];
when most other mainstream web programming languages allow me to write something like: d = { "foo" => 1, "bar" => 2 }This isn't to say that conciseness of expression isn't a useful attribute, but I don't think it's so utterly critical to web development that the any tool suited for the job must provide such things as concise dictionary syntax.
You use the best tool for the situation, and I can at least conceive of situations in which I might care about the benefits that come with using Objective-C et al more than I care about how verbose dictionary initialization is.
Fair enough. I'm interested to hear more about what these situations are.
For what it's worth, my point isn't limited to dictionary initialization. That example, though, does represent a lot of what makes Objective-C painful for me. That list also includes its extreme verbosity; the need to box and unbox native types when storing them in containers (or passing them to performSelector: and friends, and other uses); the necessity of separating header and implementation files; requiring forward declarations of methods to avoid compiler warnings; simply adding an ivar as a property requires touching code in a minimum of 3 different locations, and potentially across 2 files (@property statement, @synthesize statement, call to release in dealloc (until ARC), and, pre-iOS 4.0, actually declaring the ivar in the class definition); and, of course, manual memory management, which includes worrying about fairly esoteric edge cases like retain cycles.
None of these things are hard, including memory management. But it is code that has to be written, and more code means more bugs. In almost all other mainstream web languages, the computer takes care of these things for you, as it should.
Tack onto all of that the fact that if you're running Objective-C/Cocoa as a web app, you're probably on your own in terms of finding solutions to problems from the community online -- at least compared to mainstream languages -- and it feels to me like it's hard to justify the tradeoff unless you have a very specific need.
For example, this:
[NSDictionary dictionaryWithObjectsAndKeys:v1, k1, v2, k2, nil]
Turns into: $dict(v1, k1, v2, k2)I didn't know you could use $ in macros. Does the C preprocessor accept any other special characters?
Let's bash Objective-C, like Java. Oh wait... Objective-c is "cool". Never mind.
I've actually enjoyed using Objective-C and Cocoa when used for Mac OS/iOS development (the dynamicity of Smalltalk data structures with the control flow of C), but I don't think I'd ever voluntarily choose it outside that context. Too verbose, too fragile.
Besides that, you mention dynamic-ness and memory-safety: these are exactly the two places where Objective-C is miles ahead of C! I don't even know what to say.
The only reason I use them is because they're what you have to use to make good apps on OSX/iOS.
There are debates on both sides when it comes to things like ruby-vs-python-vs-node or rails/django/aspmvc and reasonable people can take opposing views on those.
I don't see much of a case for Objective-C/Cocoa being a better language and platform than any of the others except for the fact that it's the only one we've got. (And yes, maybe I'm being unreasonable on this)
It's not a bad environment and has a certain weird elegance to it, but I would venture that very few people would use it if not for the fact that it's the defacto development environment for doing OSX/iOS development.
Look at Wunderlist as one example[2].
[1]: http://www.appcelerator.com/products/titanium-desktop-applic...
http://developer.apple.com/legacy/mac/library/documentation/...
The difference seems to be that WebAppKit is new while FrothKit is more mature but not actively developed anymore.
Now, if only I could use this in an Amazon EC2 environment. I guess with OS X Server supporting virtualization now with Lion, it might be a possibility?
(Edit) Here's an article that describes the basics: http://macdevcenter.com/pub/a/mac/2006/11/14/how-to-write-a-...
(WebObjects used to be written in Objective-C, but Apple switched it to Java sometime during the server-side Java boom in the late '90s.)
Also, we have a ton of conventions today, with regards to MVC development, REST APIs, etc. that we did not have in '95. Which means that therefore WebObjects is not suited to modern web development.
The only company still using WebObjects in production today is Apple.
What about Web Help Desk?
If it cross compiles down to html/js/css it's just fine but the Readme isn't giving much information.
>(actually you can run Objective-J on the server too) Node, I assume?