> developers don't have to give a cut to the Oculus store and Facebook
That's a good way to make Facebook think it's a failed platform and to stop investing in it.
> for users it will be nearly as performant as a native application
I'll have to see that to believe it. It's never been true for desktop or mobile applications so I can't see it being true on a resource constrained headset.
> WebXR
The new VRML?