You’re misunderstanding, there isn’t the concept of winning in a simulator like this. It’s not goal driven it’s practicing modelling the real world not showing how many points you get when you land a plane.
The criteria are also so brittle at those concurrent numbers that if the game decided to do any more than what they do today, you would face engineering challenges more difficult than other game server software.
As you deal with more and more concurrent clients there are calculable limits to how you can facilitate more features and how bandwidth and server frame time budget limits you.