I hope that's true. I hope COVID has woken up labor to the power it has if it organizes (see also the restaurant industry).
for warcraft3: https://www.bnnbloomberg.ca/blizzard-botched-warcraft-iii-re...
>Blizzard also faced widespread criticism and calls for a boycott after banning a player who .
>In lieu of official support, a group of fans began writing their own patches for the game, building a service called that aims to add back missing features.
The truth is? It doesn't matter nearly as much as people think. Companies have caught on - a vocal minority will call them out, but it won't matter. People will still buy the next COD. At the end of the day, that's all anyone cares about top to bottom.
Any source on that? I always imagined the current Blizzard customer demographics in the 20-40 years old range. Kids definitely don't play WoW, Diablo or StarCraft/Warcraft. Not sure about Overwatch but I'd guess kids prefer Fortnite. So perhaps Hearthstone? You kinda need a credit card to enjoy the game tho.
But you have a point, people still buy their games, expansions, loot boxes, skins, monthly subsriptions and so on.
I refer as kids for those who in general aren't able to sacrifice anything in order to be empathetic to others or true to their ideas