> Built with box2d-wasm's liquidfun release.
Very nice! How does this relate to the Google official release of Liquidfun, and the mainline release of Box2D?
Very nice! How does this relate to the Google official release of Liquidfun, and the mainline release of Box2D?
liquidfun-wasm [1] is my effort to rebase the liquidfun contributions onto latest Box2D, v2.4.1 (October 2020), and to distribute it in WebAssembly with TypeScript typings.
this work is detailed in liquidfun-wasm's first release notes. [2]
I've also enabled WASM SIMD acceleration (via LLVM's autovectorizer) on supported devices. Haven't yet measured what performance difference this makes.
[0] http://google.github.io/liquidfun/ [1] https://github.com/Birch-san/box2d-wasm/releases/tag/liquidf... [2] https://github.com/Birch-san/box2d-wasm/releases/tag/v4.0.0-...