> The problem is that humans don't play that way, by evaluating a tree a few moves ahead and selecting from that.
As a modest 1400 blitz player, I definitely evaluate future states. That's not all I do, but it's certainly one thing I do. AlphaZero can also run just intuiting the next move without evaluating any additional states also fwiw. Though it is much better when it is allowed to do so.
> Consider the task of picking apples from a tree. You could easily make a machine to do that. But what if you had to make a machine that to an onlooker (who couldn't see the robot's "face", let's say) would appear to be a human picking apples from a tree? That would be much harder.
This is a very deep and nuanced task, made doubly difficult by obscure robotic hardware requirements. Not a great parallel.
> There are many chess AIs on chess.com, specifically designed to play "like" a specific grandmaster or well known chess streamer. I don't think any titled player would not be able to guess they're playing a computer if they played a few games against the AI without being told. It's very well known that computer moves are very different from human moves.
Maybe? A quick google suggested Maia is a close match to what I was suggesting. People are suggesting it does feel like a human in the thread. https://www.reddit.com/r/chess/comments/k4o6z1/introducing_m...