Having 1000 dependencies sounds crazy to me! If there's a bug in even one of them that affects you then there's gonna be a lot of digging to figure out the cause, and possibly multiple pull requests to get it fixed. I think my CPU would spend a bit longer than 10-15 secs on the linker step, too.
* Incremental compilation helps locally, not so much in CI, unless you save/restore the whole cache which gets large quickly and evicting the out-of-date objects is non-trivial.
* In CI, sccache helps, but not as much as I'd like: there's a bunch of things that are non-cacheable, notably crates that pull in & compile C/C++ code (I'd trade 2 c-bindings crates against 12 Rust-only crates any day for that reason alone)
* Splitting stuff across different crates helps parallelizing the build (and caching it better), which may be one of the reasons some projects end up having "1000 dependencies" (although I've rarely seen upwards of 600)
* For incremental builds, linking does become the bottleneck. Full LTO is especially slow, Thin LTO is better. Switching to LLD improves thing. I'm hopeful that mold will improve things some more.
* Re multiple PRs: thankfully crate families tend to live in the same repository, so fixing something across both tracing / tracing-subscriber could be a single PR, for example.
I wish the Rust community invested more in build caching, but even with the current state of things, there's often steps you can take to make things better.> I still feel uneasy depending on so many other crates, but this seems to be a level of paranoia that others in the community don't share. Having 1000 dependencies sounds crazy to me! If there's a bug in even one of them that affects you then there's gonna be a lot of digging to figure out the cause
is that there is far, far more likely to be a bug in the version you write on your own to achieve the same goal than there is in a widely-observed library written by somebody who's chosen to specialize in that specific thing
Just look at how many C and C++ libraries are maintained by 1 individual and have almost no 3rd party oversight to see that Rust can't automatically make the claim you made.
That all said, for anything complicated and/or directly security related, one should always check if there is a module first.
I do acknowledge that there will always be bugs that are identified by your users but equally if you're not auditing your dependencies first then it's hard to argue that you're not just passing off that responsibility wholesale to your users.
In general I agree with this, but there is another relevant aspect to consider: something that I've written on my own for a particular project is also likely to be more purpose-built, and therefore simpler.
My time is worth more than my computer's time.
I was thinking that too, but then I did a quick check of a few of my Java services for work, and many of them have more than 400 dependencies (most transitive, of course), with a few getting up to 600.
Obviously comparing Java and Rust is not exactly apples to apples, but I rarely care much about the number of dependencies in my Java projects, so I guess I shouldn't be too worried about Rust projects either (aside from link time, I guess, which javac doesn't have to do).