These games will never recreate brazillian cities for example... São Paulo, it has a neighbourhood that was a farm, and another that was a swamp. Some guy bought the swamp, and started to build offices on it, a ton of them. The construction workers then started to build their homes on the farm, back then intended to be temporary homes while they built the offices, but today the ex-farm is a full blown dense residential neighbourhood in the middle of downtown, and the swamp is a place full of towering glassy high-rises. Meanwhile in another area, a neighbourhood that was USA suburb-style full of big houses, that formerly belonged to wealthy farmers of the region, people realized that place was very easy to reach compared to some others, so perfect for offices, slowly the houses became offices, then torn down to have proper office buildings, then those got torn down and turned into towers, and then some towers had residential apartments built on them so people could live closer to work.
None of that would been possible in US model.