You wider point is reasonable though as many people waste a lot of time building something that never gets traction.
You wider point is reasonable though as many people waste a lot of time building something that never gets traction.
I think it's also important to recognize how much survivorship bias there is in these stories, too, though.
There are plenty of people who have spent similar amounts of time working on games or projects with nothing much to show for it. The experience might be worth something to someone, though, in terms of resume building, etc.
By contrast, most apps need to connect to people, software and things outside themselves - they're part of complex systems, and it's really hard to know if they work well without putting them into use and seeing how they perform - and that means selling and talking to users, not something you can do in isolation.