Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
blog.ret2.io
blog.ret2.io
While reverse engineering the network protocol for Genshin Impact, I found at least a couple ways to cause memory access violations. It's really a pity most PC games aren't well sandboxed.
That being said I've mostly seen the word used in the context of bad firmware updates or ROM flashes. However that's nothing booting into recovery or a JTAG won't fix.
The person who wrote this consciously thought to themselves "here's 16 slots I can fill, here is an external source that comes in with how many slots it wants to fill." at which point the server-authoritative-model senses should have started tinkling, as well as the experienced-c-programmer-who-has-been-bitten-by-out-of-bounds-memory-accesses-before senses.