The gun is nothing special, and it's performance is well known. Chobbham/Dorcester armor has been around for quite awhile, and isn't unique. The US has sold M1s to Egypt, Iraq etc with Chobbham armor.
The gun is nothing special, and it's performance is well known. Chobbham/Dorcester armor has been around for quite awhile, and isn't unique. The US has sold M1s to Egypt, Iraq etc with Chobbham armor.
Although the construction details of the Chobham armour remain a secret, it has been described as being composed of ceramic tiles encased within a metal framework and bonded to a backing plate and several elastic layers. Owing to the extreme hardness of the ceramics used, they offer superior resistance against shaped charges such as high explosive anti-tank (HEAT) rounds and they shatter kinetic energy penetrators.
https://below-the-turret-ring.blogspot.com/2016/03/chobham-a...
So it mostly supports your claim, since Wikipedia is rather focused on the ceramic aspect, but it's in a somewhat different context.
(Addendum: I do appreciate that repeated weapons impacts will degrade any type of armor over time.)
If the Germans had some well-fortified position only to see a T-72B3 fitted with explosive reactive armor and an active protection system roll in? Yes, in that case, the Germans are toast. In practical terms they would not be able to damage the tank.
It isn't invincible, though. The tracks on any tank are vulnerable and the engine is (relatively) fragile. A lucky HEAT shot or a well-placed anti-tank mine could disable it, though I don't they could score an outright kill.
And the Shermans were notoriously undergunned. The Germans had 88mm guns on tanks since 1942 with the Tiger I, and had anti-tank guns up to 126mm (which was even mounted on the Jagdtiger tank destroyers ( of course as everything late war German, in pitiful numbers)).
The Soviet KV-2 had a 152mm howitzer in 1939, and anti-tank guns up to 100mm. The IS-2 had a 122mm gun, and was used since 1944.
Today's main battle tanks are closer to heavy WW2 tanks ( in terms of size, armament, protection, etc.), so compare apples with apples, shall we :p
Today's 120mm rounds are kinetic-penetrator sabot rounds* (link below if someone really wants the details and naming conventions). The point is that this round is way longer than WWII tank rounds and functions completely differently. None of the tanks you listed would penetrate a modern tank from the front (100%), I would guess they are unlikely to penetrate from any aspect, but I am not ready to provide data proving that. Note that even T-72s are currently being updated specifically to be able to use LONGER rounds, and every developed country has chosen to BYPASS 150+mm cannons in favor of using longer 12x rounds.
We can also get fancy and talk about active protection systems (APS), which would defend against slow WWII rounds as well as they protect against RPGs since the 90s. Though, no one but Israel has really fielded APS in serious numbers since the USSR pioneered the concept.
* https://en.wikipedia.org/wiki/Armour-piercing_fin-stabilized...
You might need to make a bigger one for a modern tank than a WWII tank, but the tools to make big holes have been around for a while.
Trenches have flexible dimensions.
You show me an MBT, and I'll design a ditch it can't cross.
(Which is the entire point of combat engineers. But as you point out, given the speed of modern MBTs, it's easier to flank static anti-tank defenses like ditches)
The role of modern combat engineers is to get MBTs (and infantry) through obstacles.
A ditch isn't very effective if the far side is dynamited into a slope.
I guess you'd have to dig quite a deep trench for modern tanks.
It started out as someone on AskReddit asking how modern military would fare against ancient Roman military. The full story is on the right side of that sub-reddit under the section FAQ as a PDF, or here's the first section: https://www.reddit.com/r/AskReddit/comments/k067x/could_i_de...
A lot of people are still (after 9 years) waiting for the studio who acquired the rights to actually make a movie or a series based on the story (which Prufrock451 sold, good for him/her!). I for one hope Netflix/HBO/Amazon picks it up and makes a series out of it someday.
In direct combat, nothing short of a direct artillery hit (unlikely) could kill it or render it unable to defend itself in the short term. Let's say it got ambushed by 3 AT teams within 50 meters - the AT RPGs / recoil-less rifles of the time could do nothing to the armor, even rear.
In reality, any super-weapon, and its supply chain would be hit with massed artillery, bombing runs, and special forces.
It also has vulnerable optics and tracks as was mentioned earlier.
Furthermore, even if it took out 40 tanks (each round is a kill), it would not be significant in a major WWII engagement.
Btw, this topic has been discussed ad-nauseum elsewhere.
I think a lot of the general operating specs and such are pretty well known.
How maintainable they are in the field and whether the Army has enough trained mechanics are more important than sexy specs like muzzle velocity and max speed.
Perhaps one could learn of a manufacturing deficiency / lack of understanding by getting enough details about enough vehicles the UK uses. Etc etc.
Well if the guy was a commander he should be smart enough not to share/discuss such things in gamer forums.
While yes technology on its own could be mostly understood by people you still expect commander even if not officer to keep his mouth shut.
Person did harm to himself while maybe not to the army. Just for being silly and not careful while you are being in the army there should be prosecution.
Now compare it with how much work goes into telling people that they should not click links in suspicious emails...
People still click those links, companies get ransomed.
At some point it is not "ALL FUN AND GAMES" but "WE ARE RESPONSIBLE ADULTS" - well no one died but I would not like to work with that guy on serious things.
Commanding a tank is a serious thing not "well no harm done, corporate bs".
an Iraqi T72 wasn't the same as the WP ones for example.
If the MOD says it is classified, this person likely just ended their career and might go to jail. For a tank game's accuracy.
I mean sometimes people make bad choices, but Jesus, what a mistake.
How else can you explain this profoundly mundane story ending up on the front page of a tech news site? What's next, we going to start chiming in on soldiers who don't renew their military IDs in time? Y'all are acting like he leaked plans for the Army's top-secret death ray, or a bunch of videos of helicopters killing civilians, not a boring piece of paper work nobody in the military cared about enough to declassify after decades of service.
Does it not seem reasonable, then, that a violation of fundamental classification policy catches interest?
The impact of the leak shouldn't be measured in the material revelations that might be in those documents, especially should they be so underwhelming as many seem to think. Rather, the impact is that a person of rank chose to execute such a violation for such an overwhelmingly trivial reason. Imagine, if you can, the impact that act might have on morale within that military, and on the capacity for the social pressures within that organization to maintain adherence in the future.
There is a very human element in it. I can totally imagine what goes on in the leakers head: He really knows that tank. He worked with it since forever. And the game developers are wrong. They got some detail wrong. And not just any detail, but an important… no, not just important but a crucial detail! He can tell them, but they wont believe him. Why would they? He could be anybody. So he puts his credentials in his forum profile. But the developers might still be ignoring him. This might happen for a myriad reasons, but he decides it is because they don’t believe him still. Those fools! How could he show them? Ah, he will just upload this manual, that should prove he is right and the developers will be forced to accept defeat!
Super silly, but you can just see how one can walk themselves into this situation.
One can also imagine it from the developers side. They are probably at least a little bit interested in tanks and weaponry. At least some of them. It is possible that they even have aspirations to make a very realistic tank simulator. Some obnoxious loudmouth user drops a leak on them. Publicly! They can’t use this info now or their game might get banned for “national security” reasons. They can’t even let it be ambigous if they have used it or not. If they get banned in the west their business might as well shut down the next day. They have to distance themselves publicly and dramatically. ( Now of course this might not be how it went down. I can imagine many variants. But it is a sticky situation none-the-less.)
The third interesting bit here is the question of what makes a good game. Is a change which makes the tank simulator more realistic also always makes it more fun? Are there also game ballance considerations? Or maybe some detail would barelly change the player experience but would require a complete rewrite of their simulation engine. Is it worth implementing still?
These are the perspectives and questions which made this article interesting to me. I don’t even know what “canceling strangers” would even mean in this situation.