Sorry for the rare persona break, but Dota happens to be my old passion. It was a bit like saying that Magnus wouldn’t play a certain chess strategy because it would be “cowardly.” I assure you, the top teams are there to win. They also saw how ungodly effective OpenAI’s 1v1 bot was, and everyone respected its skill.
You can make those claims, but I think we’ll have to agree to disagree. More specifically, I agree that OpenAI solved a limited subset of Dota. But I disagree that OG would have “figured it out” under the specific rules the bot was trained on. It’s a totally different game, and it’s nothing like bottle crow (which I was fond of back in 2010). It also wasn’t bottles, because only the mid lane buys a bottle. The other lanes were usually health regen to prevent your cores from having to go back to base - which of course the AI did here, but to a ridiculous degree that no one was expecting.
Which is more likely: that Dota happens to be the one game that AI can’t become superhuman at, or OpenAI didn’t train quite long enough to prove it?